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Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="molonel" data-source="post: 3257435" data-attributes="member: 10412"><p>Out of curiosity, would you expect a normal group of human beings to be able to defeat a room of giants twenty or more feet high using non-magical metal swords and chainmail? I wouldn't.</p><p></p><p></p><p></p><p>It's not that I dislike it. I simply think you are hopelessly steeped in nostalgia for a system I'm not at all sure you played that much. I own original copies of the giant modules, and the drow modules that followed them. I played them when you could still buy the original modules off the shelves. I remember the original modules had the Hammer of Thunderbolts in one of the treasure hordes.</p><p></p><p>Lolth was a joke. She wasn't a goddess. Nobody thought it then, and nobody would think it now. She had 99 hit points. She was a paper tiger that was designed to roar loudly and crumple like a b**** when you socked her in the jaw.</p><p></p><p>I would MUCH rather play the modules now, not because I am a rampant powergamer (nor do I take offense at the term, either) but simply because fighting an encounter of that scope and magnitude is NOT a low level adventure.</p><p></p><p>D&D very quickly spun out of control in 1st Edition after 10th level. That wasn't a strong point of the game, either. There were things I liked about 1st Edition, but the levels above 10 were poorly designed. Third Edition falls apart in a similar fashion somewhere between 15th and low epic levels, in my opinion.</p><p></p><p>I played 1st Edition, and Basic. I played 2nd Edition. D&D is more fun now than it's ever been before. It has a wider audience. It has better product support. It doesn't have TSR hunting down websites and trying to squelch customer loyalty by being a bunch of punks. It has Monte Cook, and Mongoose's Conan variant and the OGL license spawning a LOT of work. Some good, some bad, but all good for the game.</p><p></p><p>I loved 1st Edition. But if I had the power to turn back the clock, I wouldn't. Because things are better now.</p></blockquote><p></p>
[QUOTE="molonel, post: 3257435, member: 10412"] Out of curiosity, would you expect a normal group of human beings to be able to defeat a room of giants twenty or more feet high using non-magical metal swords and chainmail? I wouldn't. It's not that I dislike it. I simply think you are hopelessly steeped in nostalgia for a system I'm not at all sure you played that much. I own original copies of the giant modules, and the drow modules that followed them. I played them when you could still buy the original modules off the shelves. I remember the original modules had the Hammer of Thunderbolts in one of the treasure hordes. Lolth was a joke. She wasn't a goddess. Nobody thought it then, and nobody would think it now. She had 99 hit points. She was a paper tiger that was designed to roar loudly and crumple like a b**** when you socked her in the jaw. I would MUCH rather play the modules now, not because I am a rampant powergamer (nor do I take offense at the term, either) but simply because fighting an encounter of that scope and magnitude is NOT a low level adventure. D&D very quickly spun out of control in 1st Edition after 10th level. That wasn't a strong point of the game, either. There were things I liked about 1st Edition, but the levels above 10 were poorly designed. Third Edition falls apart in a similar fashion somewhere between 15th and low epic levels, in my opinion. I played 1st Edition, and Basic. I played 2nd Edition. D&D is more fun now than it's ever been before. It has a wider audience. It has better product support. It doesn't have TSR hunting down websites and trying to squelch customer loyalty by being a bunch of punks. It has Monte Cook, and Mongoose's Conan variant and the OGL license spawning a LOT of work. Some good, some bad, but all good for the game. I loved 1st Edition. But if I had the power to turn back the clock, I wouldn't. Because things are better now. [/QUOTE]
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