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Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="GlassJaw" data-source="post: 3258043" data-attributes="member: 22103"><p>I've read through most of this thread but I'm going to go back to the original subject line:</p><p></p><p></p><p>Short answer: Yes.</p><p></p><p>Long answer: Yes, absolutely, without question.</p><p></p><p>Realistically though, every rules system dictates a style of play. The designer(s) of any rules system created them for a reason (at least one would hope). A rules system is designed to emulate some kind of action. Which actions and how they are to be emulated is inherent in the rules.</p><p></p><p>It also depends on the a person's definition of "style of play". Some people seem to take offense to the idea that a system dictates or at least encourages a certain style of play. For example, per the rules as written, Teleport is a 5th-level spell. You have a general idea when the characters will be able to cast teleport and what will happen when they gain access to it.</p><p></p><p>That's how I define style of play. The creators of 3ed put teleport in for a reason. In their view of the iconic D&D world, teleport exists. That's a style of play choice. Same with raise dead, fireball, and even create water. These things define the "style" that everyone plays in.</p><p></p><p>Again, per the absolute RAW, even thing like the overall power level of a campaign, the rate at which the characters advance, and the amount of character wealth is defined. All of these affect the style of play. I don't really consider 3ed to be a rules "toolbox". When you crack open a 3ed campaign, you know generally what you are going to get.</p><p></p><p>Look at the AP's. They are iconic examples of the levels 1-20 D&D campaign. Certain things change depending on the level of the campaign. D&D's various "break points" dictate a style of play.</p><p></p><p>Now of course many of these things can be changed: level of wealth and treasure, rate of advancement, power level, etc. These are all variables that change the style of play. But to change one of these reaffirms the fact that there is an intrinsic style of play in 3ed to begin with.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 3258043, member: 22103"] I've read through most of this thread but I'm going to go back to the original subject line: Short answer: Yes. Long answer: Yes, absolutely, without question. Realistically though, every rules system dictates a style of play. The designer(s) of any rules system created them for a reason (at least one would hope). A rules system is designed to emulate some kind of action. Which actions and how they are to be emulated is inherent in the rules. It also depends on the a person's definition of "style of play". Some people seem to take offense to the idea that a system dictates or at least encourages a certain style of play. For example, per the rules as written, Teleport is a 5th-level spell. You have a general idea when the characters will be able to cast teleport and what will happen when they gain access to it. That's how I define style of play. The creators of 3ed put teleport in for a reason. In their view of the iconic D&D world, teleport exists. That's a style of play choice. Same with raise dead, fireball, and even create water. These things define the "style" that everyone plays in. Again, per the absolute RAW, even thing like the overall power level of a campaign, the rate at which the characters advance, and the amount of character wealth is defined. All of these affect the style of play. I don't really consider 3ed to be a rules "toolbox". When you crack open a 3ed campaign, you know generally what you are going to get. Look at the AP's. They are iconic examples of the levels 1-20 D&D campaign. Certain things change depending on the level of the campaign. D&D's various "break points" dictate a style of play. Now of course many of these things can be changed: level of wealth and treasure, rate of advancement, power level, etc. These are all variables that change the style of play. But to change one of these reaffirms the fact that there is an intrinsic style of play in 3ed to begin with. [/QUOTE]
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Does 3E/3.5 dictate a certain style of play?
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