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General Tabletop Discussion
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Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="kaomera" data-source="post: 3259451" data-attributes="member: 38357"><p>OK, that makes sense, certainly do stupid thing still equals make pretty red spot on walls and/or ceiling for the next group through to find*. But for some reason I'm not seeing nearly as many <em>purely random</em> low-level deaths in 3.5 as was the case in AD&D (like, um, <strong>1</strong> vs. far too many to count... <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ). I wonder if that's down to better-equipped (and significantly less, y'know, pre-teen-ish) players, me maturing as a DM over the last 20 years, or the CR system smoothing out the "random batch of trolls vs. 1st level party" thing... (I'm betting it's a bit of each).</p><p></p><p>*If the dungeon you're in is at all known (ie: you found it to get inside in the first place, and there's no adventurer-stains, that's a good sign there's a gelatinous cube about... <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> )</p><p></p><p>EDITED TO ADD: I would have thought that the introduction of critical hits would have made up for the lack of the AD&D wandering monster tables, but so far it has not in my games...</p></blockquote><p></p>
[QUOTE="kaomera, post: 3259451, member: 38357"] OK, that makes sense, certainly do stupid thing still equals make pretty red spot on walls and/or ceiling for the next group through to find*. But for some reason I'm not seeing nearly as many [i]purely random[/i] low-level deaths in 3.5 as was the case in AD&D (like, um, [b]1[/b] vs. far too many to count... :lol: ). I wonder if that's down to better-equipped (and significantly less, y'know, pre-teen-ish) players, me maturing as a DM over the last 20 years, or the CR system smoothing out the "random batch of trolls vs. 1st level party" thing... (I'm betting it's a bit of each). *If the dungeon you're in is at all known (ie: you found it to get inside in the first place, and there's no adventurer-stains, that's a good sign there's a gelatinous cube about... :uhoh: ) EDITED TO ADD: I would have thought that the introduction of critical hits would have made up for the lack of the AD&D wandering monster tables, but so far it has not in my games... [/QUOTE]
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Does 3E/3.5 dictate a certain style of play?
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