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Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="Mark CMG" data-source="post: 3260295" data-attributes="member: 10479"><p>I would be inclined to agree if the group didn't normally play D&D and the DM wasn't base his decisions and adjudicating situations based on of D&D rules.</p><p></p><p>However, in the circumstance I'm discussing, it is a D&D group who regularly plays D&D but simply has a period of time in which its mostly, maybe even all, roleplaying so that the dice don't get used and no rules need be discussed. It's perfectly reasonable, for instance, for a DM to decide that a series of actions can be taken and that if they are done in a careful manner he will allow the most likely result, often the most favorable result, to be the consequence. The players might even be in a position to describe their actions in such a way as to make the results of those actions a foregone conclusion. It might even be that events are transpiring that make results the players are not intending to be a foregone conclusion.</p><p></p><p>For instance, the PCs might be of such power or renown in a region that when they describe traveling from one community to another, you know that they can do so unaccosted, and so you simply give a description of that travel without any dice rolling or discussion or rules. Or, perhaps, you simply don't want the focus of the game at that time to be on potential wandering encounters between the towns. This is an example that happens time after time in D&D games. Obviously, in that light, I am sure any DM could think of many more such situations.</p><p></p><p>I realize you were agreeing to some extent but I thought I would take a moment to make my point a bit more clear.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 3260295, member: 10479"] I would be inclined to agree if the group didn't normally play D&D and the DM wasn't base his decisions and adjudicating situations based on of D&D rules. However, in the circumstance I'm discussing, it is a D&D group who regularly plays D&D but simply has a period of time in which its mostly, maybe even all, roleplaying so that the dice don't get used and no rules need be discussed. It's perfectly reasonable, for instance, for a DM to decide that a series of actions can be taken and that if they are done in a careful manner he will allow the most likely result, often the most favorable result, to be the consequence. The players might even be in a position to describe their actions in such a way as to make the results of those actions a foregone conclusion. It might even be that events are transpiring that make results the players are not intending to be a foregone conclusion. For instance, the PCs might be of such power or renown in a region that when they describe traveling from one community to another, you know that they can do so unaccosted, and so you simply give a description of that travel without any dice rolling or discussion or rules. Or, perhaps, you simply don't want the focus of the game at that time to be on potential wandering encounters between the towns. This is an example that happens time after time in D&D games. Obviously, in that light, I am sure any DM could think of many more such situations. I realize you were agreeing to some extent but I thought I would take a moment to make my point a bit more clear. [/QUOTE]
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Does 3E/3.5 dictate a certain style of play?
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