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General Tabletop Discussion
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Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="billd91" data-source="post: 3260616" data-attributes="member: 3400"><p>I enjoyed 2e too though it's also the edition I probably house-ruled the most because of things I considered problematic. And I liked kits as well as a way of differentiating different fighters from each other and so on (though I agree that too many kits were poorly designed). I looked into the Players Options books and never used much from them.</p><p></p><p>I adapted to 3E with some doubt but was won over by the mechanics, the choices, and the way the game plays. Does it still need work? Sure. But I find that the 1e game I'm still playing in doesn't have the same appeal to me now that I've tasted a better game system that still produces the kind of action and adventure that I favor.</p></blockquote><p></p>
[QUOTE="billd91, post: 3260616, member: 3400"] I enjoyed 2e too though it's also the edition I probably house-ruled the most because of things I considered problematic. And I liked kits as well as a way of differentiating different fighters from each other and so on (though I agree that too many kits were poorly designed). I looked into the Players Options books and never used much from them. I adapted to 3E with some doubt but was won over by the mechanics, the choices, and the way the game plays. Does it still need work? Sure. But I find that the 1e game I'm still playing in doesn't have the same appeal to me now that I've tasted a better game system that still produces the kind of action and adventure that I favor. [/QUOTE]
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Does 3E/3.5 dictate a certain style of play?
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