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Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="Storm Raven" data-source="post: 3262428" data-attributes="member: 307"><p>This is entirely inaccurate.</p><p></p><p>Use the 1e AD&D rules to create for me an accurate portrayal of characters from classic fantasy fiction. Try making the Gray Mouser. Or Fafhrd. Or Gandalf. Or any of about a hundred other characters. Look at the 1e <em>Deities and Demigods</em>. Look at the number of heroic fictional characters statted up in that book. Look at how many actually follow the 1e AD&D rules.</p><p></p><p>Look at the AD&D monster list. How many match up to the creatures of classic fantasy fiction. Look at the mountains of treasure and magic goodies handed out like lollipops at your local bank branch in 1e AD&D modules. Look at Gygax's descriptions of the D&D campaigns that gave genesis to the design of 1e AD&D - look at how they included laser guns, trips to the moon and mars, dragons being hauled around in wagons for use as siege engines, and other over the top silliness.</p><p></p><p></p><p></p><p>The 3e rule set allows me as a player and as a DM to emulate the works of classic fantasy much better than any previous edition ever did. The rule set is flexible enough, and customizable enough that I can do just about anything with it, and have it work. This was decidedly not the case for earlier editions of the game.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3262428, member: 307"] This is entirely inaccurate. Use the 1e AD&D rules to create for me an accurate portrayal of characters from classic fantasy fiction. Try making the Gray Mouser. Or Fafhrd. Or Gandalf. Or any of about a hundred other characters. Look at the 1e [i]Deities and Demigods[/i]. Look at the number of heroic fictional characters statted up in that book. Look at how many actually follow the 1e AD&D rules. Look at the AD&D monster list. How many match up to the creatures of classic fantasy fiction. Look at the mountains of treasure and magic goodies handed out like lollipops at your local bank branch in 1e AD&D modules. Look at Gygax's descriptions of the D&D campaigns that gave genesis to the design of 1e AD&D - look at how they included laser guns, trips to the moon and mars, dragons being hauled around in wagons for use as siege engines, and other over the top silliness. The 3e rule set allows me as a player and as a DM to emulate the works of classic fantasy much better than any previous edition ever did. The rule set is flexible enough, and customizable enough that I can do just about anything with it, and have it work. This was decidedly not the case for earlier editions of the game. [/QUOTE]
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Does 3E/3.5 dictate a certain style of play?
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