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General Tabletop Discussion
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Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="Storm Raven" data-source="post: 3262484" data-attributes="member: 307"><p>I made some revisions to your statement to make it more accurate. If you don't think 1e/2e had more than its fair share of rules lawyering, power gaming, min/maxing, munchkining players with a sense of entitlement to knowledge outside the scope of their PC and a healthy streak of metagaming, then I would say that it is likely that you (a) didn't play a lot of 1e/2e, (2) are looking back at your 1e/2e play experienced with rose colored glasses, or (3) were very, very lucky.</p><p></p><p>The 1e/2e player base was rife with all of these faults. Heck, "metagaming" and "acting on player knowledge not character knowledge" weren't even considered to be bad form for much of the early 1e era. Gygax has portions of the 1e DMG devoted to dealing with players trying to invent gunpowder and other modern conveniences based upon their real world knowledge - he doesn't say it is bad form for them to do so, just that the DM should place obstacles in their way to prevent their being successful.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3262484, member: 307"] I made some revisions to your statement to make it more accurate. If you don't think 1e/2e had more than its fair share of rules lawyering, power gaming, min/maxing, munchkining players with a sense of entitlement to knowledge outside the scope of their PC and a healthy streak of metagaming, then I would say that it is likely that you (a) didn't play a lot of 1e/2e, (2) are looking back at your 1e/2e play experienced with rose colored glasses, or (3) were very, very lucky. The 1e/2e player base was rife with all of these faults. Heck, "metagaming" and "acting on player knowledge not character knowledge" weren't even considered to be bad form for much of the early 1e era. Gygax has portions of the 1e DMG devoted to dealing with players trying to invent gunpowder and other modern conveniences based upon their real world knowledge - he doesn't say it is bad form for them to do so, just that the DM should place obstacles in their way to prevent their being successful. [/QUOTE]
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Does 3E/3.5 dictate a certain style of play?
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