Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Does 3E/3.5 dictate a certain style of play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="buzz" data-source="post: 3262520" data-attributes="member: 6777"><p>I agree with Merric here. IMO, D&D is "generic" only in the sense that it defined a specific genre that is, in some ways, the baseline for most typical RPGs. D&D has a host of assumptions built into (classes, races, magic, mode of play, morality, etc) it that prevent it from really being considered "generic" IMO.</p><p></p><p></p><p>I agree with this 100%.</p><p></p><p></p><p>This is interesting.</p><p></p><p>I once asked the people in my Saturday group why it was they were so insistent on playing D&D. I thought their stated play-style preferences were poorly supported by the system. E.g., "I'm not really into combat."</p><p></p><p>Their answers were almost uniformly: a) nostalgia, i.e., "D&D was the first RPG I ever played"; and b) color, i.e., "I love the trappings of D&D," e.g., beholders, mind flayers, paladins, dungeons, specific setting elements, etc. Not a single answer, IMO, really pointed at all to caring about the mechanics, nor that the mechanics helped make their preferred gaming experience happen. (Which they don't, and that's been consistent in every session I've played with them.)</p><p></p><p>So, really, el-remmen's point above gives us a clue as to why threads like these are so problematic, and I think "brand' is actually the best terminology for our use here. To whit:</p><p></p><p><strong>To many people, "D&D" has absolutely nothing to do with the system.</strong> D&D is a brand with certain expectations, yet even these expectations vary from person to person. At the core however, is a system focused on killing things and taking their stuff. <strong>Every edition of D&D</strong> has been focused on this mode of play in terms of mechanics. </p><p></p><p>However, every edition has also made nods to world-building and simulation, 2e probably most of all. There are also some inklings of "storytelling" and narrative concerns; again, 2e was the probably most overt. These have acted as springboards (especially in early editions) for people to drift from the core model of play into areas less supported by the actual mechanics. Ergo, we see reiteration of Ron Edward's point about the various "D&Ds" created by individual play groups.</p><p></p><p>So... I think there are two phenomena that contribute to the current state of edition wars:</p><p></p><p>1. Whether edition X matches up with your individual "D&D"</p><p>2. That 3e is vastly superior to most previous editions in this regard: it's, for the most part, not trying to pull the wool over your eyes.</p><p></p><p>(I'm sure I''ll get flak for #2, but I think it's true.)</p><p></p><p>I.e., 1e was a "fighty miniatures game," but then Gary added in all this stuff about setting verisimilitude. 2e was also a "fighty miniatures game," but many books tacked on a lot of (IMO) BS about "storytelling" and equivocating combat with "bad roleplaying," not to mention the horde of settings published for 2e (again, the world-building angle).</p><p></p><p>3e, however, is a "fighty miniatures game," AND IT MAKES ALMOST NO BONES ABOUT THAT FACT. Granted, there are still some nods to both the verisimilitude aspect of 1e and the "story" aspects of 2e, but, for the most part, WotC is focused on supporting the core D&D experience of combat, monsters, and treasure. IMO, this is simply good design, and it's one of the reasons I like 3e so much.</p><p></p><p>Not that 3e can't be drifted <em>like any other edition</em>, of course. Nonetheless, I think 3e's forthrightness about what it is and what it does is probably very off-putting to people whose heavily-drifted games are what they consider "real D&D." (That, and people who may simply prefer the fighty miniatures rules of edition X.)</p></blockquote><p></p>
[QUOTE="buzz, post: 3262520, member: 6777"] I agree with Merric here. IMO, D&D is "generic" only in the sense that it defined a specific genre that is, in some ways, the baseline for most typical RPGs. D&D has a host of assumptions built into (classes, races, magic, mode of play, morality, etc) it that prevent it from really being considered "generic" IMO. I agree with this 100%. This is interesting. I once asked the people in my Saturday group why it was they were so insistent on playing D&D. I thought their stated play-style preferences were poorly supported by the system. E.g., "I'm not really into combat." Their answers were almost uniformly: a) nostalgia, i.e., "D&D was the first RPG I ever played"; and b) color, i.e., "I love the trappings of D&D," e.g., beholders, mind flayers, paladins, dungeons, specific setting elements, etc. Not a single answer, IMO, really pointed at all to caring about the mechanics, nor that the mechanics helped make their preferred gaming experience happen. (Which they don't, and that's been consistent in every session I've played with them.) So, really, el-remmen's point above gives us a clue as to why threads like these are so problematic, and I think "brand' is actually the best terminology for our use here. To whit: [b]To many people, "D&D" has absolutely nothing to do with the system.[/b] D&D is a brand with certain expectations, yet even these expectations vary from person to person. At the core however, is a system focused on killing things and taking their stuff. [b]Every edition of D&D[/b] has been focused on this mode of play in terms of mechanics. However, every edition has also made nods to world-building and simulation, 2e probably most of all. There are also some inklings of "storytelling" and narrative concerns; again, 2e was the probably most overt. These have acted as springboards (especially in early editions) for people to drift from the core model of play into areas less supported by the actual mechanics. Ergo, we see reiteration of Ron Edward's point about the various "D&Ds" created by individual play groups. So... I think there are two phenomena that contribute to the current state of edition wars: 1. Whether edition X matches up with your individual "D&D" 2. That 3e is vastly superior to most previous editions in this regard: it's, for the most part, not trying to pull the wool over your eyes. (I'm sure I''ll get flak for #2, but I think it's true.) I.e., 1e was a "fighty miniatures game," but then Gary added in all this stuff about setting verisimilitude. 2e was also a "fighty miniatures game," but many books tacked on a lot of (IMO) BS about "storytelling" and equivocating combat with "bad roleplaying," not to mention the horde of settings published for 2e (again, the world-building angle). 3e, however, is a "fighty miniatures game," AND IT MAKES ALMOST NO BONES ABOUT THAT FACT. Granted, there are still some nods to both the verisimilitude aspect of 1e and the "story" aspects of 2e, but, for the most part, WotC is focused on supporting the core D&D experience of combat, monsters, and treasure. IMO, this is simply good design, and it's one of the reasons I like 3e so much. Not that 3e can't be drifted [I]like any other edition[/I], of course. Nonetheless, I think 3e's forthrightness about what it is and what it does is probably very off-putting to people whose heavily-drifted games are what they consider "real D&D." (That, and people who may simply prefer the fighty miniatures rules of edition X.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does 3E/3.5 dictate a certain style of play?
Top