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Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="billd91" data-source="post: 3262582" data-attributes="member: 3400"><p>I don't think it's necessarily true to say that the fighter types had no magic items and that Anduril would only have been a low + weapon. We ultimately don't know anything about most of the gear the characters carried because there's no specific reference to anything significant either way. We know the daggers given the hobbits were significant but there's no reason to think Boromir's weapons weren't equally significant, Minas Tirith being the seat of the heirs of Westernesse and Boromir being the steward's heir. He probably had some significantly good gear, just not important to the story (aside from the horn) to merit mention.</p><p>One other thing to remember is that magic in ME is generally subtle and in the few cases where it is not, it's dangerous because it reveals who and where you are. Everyone had the elven cloaks out of Lorien but their effect is relatively subtle, same with Sam's rope. There's no overt magic to them, but they clearly are best modeled as magic items in D&D.</p><p></p><p>Ultimately JRRT wasn't interested in detailing magical powers of equipment so I don't think we can really say that it's best to model the characters as being devoid of magic in D&D terms. Particularly not considering how significant and experienced some of the characters are.</p></blockquote><p></p>
[QUOTE="billd91, post: 3262582, member: 3400"] I don't think it's necessarily true to say that the fighter types had no magic items and that Anduril would only have been a low + weapon. We ultimately don't know anything about most of the gear the characters carried because there's no specific reference to anything significant either way. We know the daggers given the hobbits were significant but there's no reason to think Boromir's weapons weren't equally significant, Minas Tirith being the seat of the heirs of Westernesse and Boromir being the steward's heir. He probably had some significantly good gear, just not important to the story (aside from the horn) to merit mention. One other thing to remember is that magic in ME is generally subtle and in the few cases where it is not, it's dangerous because it reveals who and where you are. Everyone had the elven cloaks out of Lorien but their effect is relatively subtle, same with Sam's rope. There's no overt magic to them, but they clearly are best modeled as magic items in D&D. Ultimately JRRT wasn't interested in detailing magical powers of equipment so I don't think we can really say that it's best to model the characters as being devoid of magic in D&D terms. Particularly not considering how significant and experienced some of the characters are. [/QUOTE]
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Does 3E/3.5 dictate a certain style of play?
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