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Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="Storm Raven" data-source="post: 3262864" data-attributes="member: 307"><p>It was <em>much easier</em> to optimize characters in 1e than in 3e, because of the power disparity inherent in the dual-class/multiclass rules and the inherently unbalanced nature of demi-humans combined with several overly powerful combinations of magic items. This does not even begin to explore issues raised by <em>Unearthed Arcana</em> and subsequent books. The fact that you think it could not have been done in 1e simply leads me to beleieve that you are looking back to 1982 with rose colored glasses.</p><p></p><p></p><p></p><p>Who said it hinges on that? On the other hand, why is it that a character that someone enjoys playing causes you to experience stomach distress? More to the point, why is such a suboptimal character design causing you distress? Is it just that the holy writ of 1e is somehow distrubed by playing unusual characters?</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3262864, member: 307"] It was [i]much easier[/i] to optimize characters in 1e than in 3e, because of the power disparity inherent in the dual-class/multiclass rules and the inherently unbalanced nature of demi-humans combined with several overly powerful combinations of magic items. This does not even begin to explore issues raised by [i]Unearthed Arcana[/i] and subsequent books. The fact that you think it could not have been done in 1e simply leads me to beleieve that you are looking back to 1982 with rose colored glasses. Who said it hinges on that? On the other hand, why is it that a character that someone enjoys playing causes you to experience stomach distress? More to the point, why is such a suboptimal character design causing you distress? Is it just that the holy writ of 1e is somehow distrubed by playing unusual characters? [/QUOTE]
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Does 3E/3.5 dictate a certain style of play?
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