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General Tabletop Discussion
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Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="Jedi_Solo" data-source="post: 3263551" data-attributes="member: 40245"><p>You see people saying that you would "be dumb" to not multiclass in various locations. At the risk of over generalization I will say I've seen it mostly on Character Optimization Boards but most of the stuff I've read on those boards, in my opinion, is dumb. </p><p></p><p>If you are playing a combat rogue you may want to pick up a fighter level or two. If you are playing a fighting rogue it would make sense and be in character. If you are playing a skill-monkey rogue you would be stupid TO pick up the fighter level. It would be out of character (not to mention the mechanical reasons to not do it as well) and add almost nothing.</p><p></p><p>As an engineer I do find it interesting to see how high I can get hit points or an Armor Class as a mechanical exersize. But the vast majority (possibly even 'all') of those characters I have seen have so many weaknesses that they would never live to be that level in an actual game. There is a reason there is the MIN in Min/Max. The more you specialize the more likely the DM will throw something at you that will play to your weakness and possibly end up taking you out. (Not with the intention of hurting you personally - mind you. Just do to the fact that they can't play to your strengths ALL of the time the DM will likely end up tossing something at you that you will not be effective against).</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3263551, member: 40245"] You see people saying that you would "be dumb" to not multiclass in various locations. At the risk of over generalization I will say I've seen it mostly on Character Optimization Boards but most of the stuff I've read on those boards, in my opinion, is dumb. If you are playing a combat rogue you may want to pick up a fighter level or two. If you are playing a fighting rogue it would make sense and be in character. If you are playing a skill-monkey rogue you would be stupid TO pick up the fighter level. It would be out of character (not to mention the mechanical reasons to not do it as well) and add almost nothing. As an engineer I do find it interesting to see how high I can get hit points or an Armor Class as a mechanical exersize. But the vast majority (possibly even 'all') of those characters I have seen have so many weaknesses that they would never live to be that level in an actual game. There is a reason there is the MIN in Min/Max. The more you specialize the more likely the DM will throw something at you that will play to your weakness and possibly end up taking you out. (Not with the intention of hurting you personally - mind you. Just do to the fact that they can't play to your strengths ALL of the time the DM will likely end up tossing something at you that you will not be effective against). [/QUOTE]
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Does 3E/3.5 dictate a certain style of play?
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