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General Tabletop Discussion
*TTRPGs General
Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="Storm Raven" data-source="post: 3263875" data-attributes="member: 307"><p>First off, basing your arguments on "stuff I saw people talking about on the internet" rather than, say actual play experience with the system, seems to me to be a dubious way to make an evaluation.</p><p></p><p>And you keep making statements not actually supported by the rules. "Cherry picking" as you call it usually isn't a particularly rewarding strategy. Compare, for example, a 10th level single classed barbarian with any number of "cherry picking" combinations.</p><p></p><p>The barbarian has 1d12 HD, +10/+5 BAB, rage 3 times per day, fast movement, uncanny and improved uncanny dodge, trap sense +3, and DR 2/-. He is one level away from the greater rage ability, a highly useful attribute.</p><p></p><p>Assume, for example, that he had instead "cherry picked" a level of, say rogue to get some skill points, sneak attack and trapfinding, making him a barbarian 9/rogue 1. His BAB goes down to +9/+4. He loses a d12 HD, and replaces it with a d6 HD, and his DR goes down to 1/-. He is now two levels away from greater rage. He gets +1d6 sneak attack and the trapfinding ability.</p><p></p><p>Suppose he instead "cherry picked" a bunch of classes - a few levels of ranger, barbarian, fighter, and rogue in varying degrees seem to be logical combinations for the most part, and have some synergy. But by taking those levels, he delays or even forecloses obtaining high level abilities. Every level of barbarian puts off getting the ranger's improved combat style, evasion, combat style mastery and so on. Every level of ranger delays greater rage and indomitable will. Every level of fighter puts off the selectable rogue special abilities and sneak attack progression. Yes, you get benefits from multiclassing, but the opportunity costs need to be considered as well.</p><p></p><p>And this is just melee oriented classes, which generally synergy together reaosnably well. Multiclassing spell casting classes is usually a ticket to suboptimal city. There's nothing wrong with doing that, and many times I (and other people I have gamed with) have had lots of fun playing characters who were built that way, but when your multiclassing makes you a less effective facsimile of a single classed bard, I don't see how you are power gaming.</p><p></p><p></p><p></p><p>Hope for what? That people will stop making characters that aren't as Gygax intended them to be?</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3263875, member: 307"] First off, basing your arguments on "stuff I saw people talking about on the internet" rather than, say actual play experience with the system, seems to me to be a dubious way to make an evaluation. And you keep making statements not actually supported by the rules. "Cherry picking" as you call it usually isn't a particularly rewarding strategy. Compare, for example, a 10th level single classed barbarian with any number of "cherry picking" combinations. The barbarian has 1d12 HD, +10/+5 BAB, rage 3 times per day, fast movement, uncanny and improved uncanny dodge, trap sense +3, and DR 2/-. He is one level away from the greater rage ability, a highly useful attribute. Assume, for example, that he had instead "cherry picked" a level of, say rogue to get some skill points, sneak attack and trapfinding, making him a barbarian 9/rogue 1. His BAB goes down to +9/+4. He loses a d12 HD, and replaces it with a d6 HD, and his DR goes down to 1/-. He is now two levels away from greater rage. He gets +1d6 sneak attack and the trapfinding ability. Suppose he instead "cherry picked" a bunch of classes - a few levels of ranger, barbarian, fighter, and rogue in varying degrees seem to be logical combinations for the most part, and have some synergy. But by taking those levels, he delays or even forecloses obtaining high level abilities. Every level of barbarian puts off getting the ranger's improved combat style, evasion, combat style mastery and so on. Every level of ranger delays greater rage and indomitable will. Every level of fighter puts off the selectable rogue special abilities and sneak attack progression. Yes, you get benefits from multiclassing, but the opportunity costs need to be considered as well. And this is just melee oriented classes, which generally synergy together reaosnably well. Multiclassing spell casting classes is usually a ticket to suboptimal city. There's nothing wrong with doing that, and many times I (and other people I have gamed with) have had lots of fun playing characters who were built that way, but when your multiclassing makes you a less effective facsimile of a single classed bard, I don't see how you are power gaming. Hope for what? That people will stop making characters that aren't as Gygax intended them to be? [/QUOTE]
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Does 3E/3.5 dictate a certain style of play?
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