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General Tabletop Discussion
*TTRPGs General
Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="Storm Raven" data-source="post: 3268118" data-attributes="member: 307"><p>You can easily powergame in 1e if you can spot the obvious rules exploits that are readily apparent when you crack open the first pages of the PHB. You can only powergame in 3e if you can spot the connections between a wide variety of possible options spread out over a dozen different sourcebooks and figure out a way to jigger them together. You also, almost always have to accept some sort of disadvantage (things like "he can deal lots of damage, but his AC is 4 and he only has 22 hit points at level 12") or misinterpret various rules. Most of the time, the "powergaming" example involve pumping a character up with spells of extremely limited duration, which means you are spending valuable time in combat buffing yourself rather than actually dealing with the threat (the "AC 56 at 6th level" character is an example of this, parsing him out revealed that you had to use four or five wands to cast protective spells, a couple of which would only last for a couple of minutes to accomplish the 'easy" goal). These are flaws that are rarely revealed on things like the optimization board. It looks easy to have a 12th level cleric who casts five big buffing spells to make himself a combat monster - in actual play, the challenege is over, or nearly so, before he gets going.</p><p></p><p>You can powergame in 1e from level 1, with an overbalanced character right out of the gate. To powergame in 3e, you have to build your character over the course of several levels, spend time pumping yourself up, and don't get any kind of pay off until your character has avoided getting his til then underpowered head handed to him for months.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3268118, member: 307"] You can easily powergame in 1e if you can spot the obvious rules exploits that are readily apparent when you crack open the first pages of the PHB. You can only powergame in 3e if you can spot the connections between a wide variety of possible options spread out over a dozen different sourcebooks and figure out a way to jigger them together. You also, almost always have to accept some sort of disadvantage (things like "he can deal lots of damage, but his AC is 4 and he only has 22 hit points at level 12") or misinterpret various rules. Most of the time, the "powergaming" example involve pumping a character up with spells of extremely limited duration, which means you are spending valuable time in combat buffing yourself rather than actually dealing with the threat (the "AC 56 at 6th level" character is an example of this, parsing him out revealed that you had to use four or five wands to cast protective spells, a couple of which would only last for a couple of minutes to accomplish the 'easy" goal). These are flaws that are rarely revealed on things like the optimization board. It looks easy to have a 12th level cleric who casts five big buffing spells to make himself a combat monster - in actual play, the challenege is over, or nearly so, before he gets going. You can powergame in 1e from level 1, with an overbalanced character right out of the gate. To powergame in 3e, you have to build your character over the course of several levels, spend time pumping yourself up, and don't get any kind of pay off until your character has avoided getting his til then underpowered head handed to him for months. [/QUOTE]
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Does 3E/3.5 dictate a certain style of play?
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