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General Tabletop Discussion
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Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="Raven Crowking" data-source="post: 3268392" data-attributes="member: 18280"><p>Yup. Me too.</p><p></p><p>Wisconsin (home of D&D), Indiana, Missouri, Lousiana, Virginia.</p><p></p><p></p><p></p><p>Our mileage obviously varies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>That's true; but since magic-user spells cannot be cast in armor, the poor schmoe had to choose either to be a magic-user with better hit points and weapons, or a fighter with fewer hit points.</p><p></p><p></p><p></p><p>Only if you assume that the halving of XP doesn't matter. IME, it mattered quite a bit. We had some multi-classed characters (generally two classes; as mentioned, 3 would be suicidal), but by the time that the single-class characters were mid-level, the effects of multi-classing were certainly being felt.</p><p></p><p>Simply having fewer hit points made a difference in the groups I played with. Not to mention that the spellcasting types had fewer spells available (which is a bigger deal in 1e than in 3e). Our fighter/magic-user could operate as a magic-user until his spells ran out, and then change into armor, but this was only a good option if you lugged a spare set of armor with you.</p><p></p><p>I have to say that, although I played 1e in 5 states with hundreds of different people, powergaming was never a problem.</p><p></p><p></p><p></p><p>True. In fact, still true IMC. That doesn't mean that the weaker characters don't die while the stronger ones carry off the loot, though. Hanging out with the big boys was a crap shoot -- like going straight to the lowest level of the dungeon -- it could pay in spades, or you could wind up very, very dead.</p><p></p><p></p><p>RC</p><p></p><p></p><p>EDIT: Of course, I grant that I might have simply been extremely lucky with the groups I ran games for, or played in the games of.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3268392, member: 18280"] Yup. Me too. Wisconsin (home of D&D), Indiana, Missouri, Lousiana, Virginia. Our mileage obviously varies. :D That's true; but since magic-user spells cannot be cast in armor, the poor schmoe had to choose either to be a magic-user with better hit points and weapons, or a fighter with fewer hit points. Only if you assume that the halving of XP doesn't matter. IME, it mattered quite a bit. We had some multi-classed characters (generally two classes; as mentioned, 3 would be suicidal), but by the time that the single-class characters were mid-level, the effects of multi-classing were certainly being felt. Simply having fewer hit points made a difference in the groups I played with. Not to mention that the spellcasting types had fewer spells available (which is a bigger deal in 1e than in 3e). Our fighter/magic-user could operate as a magic-user until his spells ran out, and then change into armor, but this was only a good option if you lugged a spare set of armor with you. I have to say that, although I played 1e in 5 states with hundreds of different people, powergaming was never a problem. True. In fact, still true IMC. That doesn't mean that the weaker characters don't die while the stronger ones carry off the loot, though. Hanging out with the big boys was a crap shoot -- like going straight to the lowest level of the dungeon -- it could pay in spades, or you could wind up very, very dead. RC EDIT: Of course, I grant that I might have simply been extremely lucky with the groups I ran games for, or played in the games of. [/QUOTE]
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