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Community
General Tabletop Discussion
*TTRPGs General
Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="Storm Raven" data-source="post: 3268954" data-attributes="member: 307"><p>The easiest (and most reliable) way of getting an 18/00 strength using legal methods was to play a Cavalier. If you used the alternate stat generation method in UA, you rolled the following dice (and keep the highest three for each stat) for your ability scores: Str 8d6, Int 6d6, Wis 4d6, Dex 7d6, Con 9d6, and Cha 3d6. If, using this method, you somehow rolled lower than Str 15, Int 10, Wis 10, Dex 15, and Con 15, you got the minimums.</p><p></p><p>But, here is the reason you made a Cavalier: each such character rolled percentile dice for Strength, Dexterity and Consitution. At each level, the cavalier would roll 2d10, and add that much to his percentile amount. If the percentile amount went over 100, the Cavalier's base stat went up by one, until all three reached 18/00 (which had no real effect for Constitution or Dexterity over simply having an 18 in the score). The Cavalier could exceed even racial or gender based limitations in these scores. Given the high minimum scores, most Cavaliers would have 18s in all three by mid-levels, and probably an 18/00 Strength about the same time.</p><p></p><p>For extra abuse, make the character a paladin, who, as of UA, got all of the cavalier abilities <em>as well</em> as all of the standard PHB paladin abilities. The Paladin rolling method in UA was: Str 7d6, Int 5d6, Wis 8d6, Dex 3d6, Con 6d6, Cha 9d6. Once again, a paladin can train their physical stats each level. They are likely to start a little behind the straight cavalier (because they get fewer dice for the physical scores), but since they just write in "15" if they don't make the minimum using this method, they are pretty well-off as well.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3268954, member: 307"] The easiest (and most reliable) way of getting an 18/00 strength using legal methods was to play a Cavalier. If you used the alternate stat generation method in UA, you rolled the following dice (and keep the highest three for each stat) for your ability scores: Str 8d6, Int 6d6, Wis 4d6, Dex 7d6, Con 9d6, and Cha 3d6. If, using this method, you somehow rolled lower than Str 15, Int 10, Wis 10, Dex 15, and Con 15, you got the minimums. But, here is the reason you made a Cavalier: each such character rolled percentile dice for Strength, Dexterity and Consitution. At each level, the cavalier would roll 2d10, and add that much to his percentile amount. If the percentile amount went over 100, the Cavalier's base stat went up by one, until all three reached 18/00 (which had no real effect for Constitution or Dexterity over simply having an 18 in the score). The Cavalier could exceed even racial or gender based limitations in these scores. Given the high minimum scores, most Cavaliers would have 18s in all three by mid-levels, and probably an 18/00 Strength about the same time. For extra abuse, make the character a paladin, who, as of UA, got all of the cavalier abilities [i]as well[/i] as all of the standard PHB paladin abilities. The Paladin rolling method in UA was: Str 7d6, Int 5d6, Wis 8d6, Dex 3d6, Con 6d6, Cha 9d6. Once again, a paladin can train their physical stats each level. They are likely to start a little behind the straight cavalier (because they get fewer dice for the physical scores), but since they just write in "15" if they don't make the minimum using this method, they are pretty well-off as well. [/QUOTE]
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Does 3E/3.5 dictate a certain style of play?
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