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Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="Storm Raven" data-source="post: 3270014" data-attributes="member: 307"><p>Methods officially approved in the official rule books of the day. But the game was well-designed.</p><p></p><p></p><p></p><p>Somehow those classes never outshine the others in actual play.</p><p></p><p></p><p></p><p>And this is <em>even more true in 3e</em>. Taking a multiclass delays your advancement in things like spell acquisition even more. In 1e, you could have a 5th/5th level fighter/cleric, who would adventure with 6th level single classed characters. In 3e, the same type multiclass character traveling with the 6th level single class characters would be 3rd/3rd level. Which system rewards mutliclassing inordinately again?</p><p></p><p></p><p></p><p>And every dipped level in another class puts him further away from getting high level rogue special abilities. If the delay in getting <em>fireball</em> is a big deal, why is waiting more levels to get high level class abilities not? Sure, he gets fast movement, and rage by taking a level of barbarian, but he slows his sneak attack progression, loses 4 skill points, probably has a hard time advancing his rogue class skills (including, for example, tumble), and puts off getting high level rogue selectable special abilties.</p><p></p><p>The cost for multiclassing in 3e is significant, as opposed to the cost in 1e, which was trivial. Like I said before, if you are going by what you saw on an internet board to determine what works in actual play, then you aren't getting a good idea of how the system works, because it never seems to work out nearly as well as the optimization guys say it does.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3270014, member: 307"] Methods officially approved in the official rule books of the day. But the game was well-designed. Somehow those classes never outshine the others in actual play. And this is [i]even more true in 3e[/i]. Taking a multiclass delays your advancement in things like spell acquisition even more. In 1e, you could have a 5th/5th level fighter/cleric, who would adventure with 6th level single classed characters. In 3e, the same type multiclass character traveling with the 6th level single class characters would be 3rd/3rd level. Which system rewards mutliclassing inordinately again? And every dipped level in another class puts him further away from getting high level rogue special abilities. If the delay in getting [i]fireball[/i] is a big deal, why is waiting more levels to get high level class abilities not? Sure, he gets fast movement, and rage by taking a level of barbarian, but he slows his sneak attack progression, loses 4 skill points, probably has a hard time advancing his rogue class skills (including, for example, tumble), and puts off getting high level rogue selectable special abilties. The cost for multiclassing in 3e is significant, as opposed to the cost in 1e, which was trivial. Like I said before, if you are going by what you saw on an internet board to determine what works in actual play, then you aren't getting a good idea of how the system works, because it never seems to work out nearly as well as the optimization guys say it does. [/QUOTE]
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Does 3E/3.5 dictate a certain style of play?
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