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Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="Raven Crowking" data-source="post: 3270362" data-attributes="member: 18280"><p>Ah, well I'm not on a particular <em>side</em>. I am going from what I think to be correct, and am willing to be swayed. I initially didn't believe that a reasonable percentage of the 1e players had problems with multiclassing. I accept that I was wrong -- I suspect that this is a group dynamic/DM thing. </p><p></p><p>I'm not sure what you mean by "pro-dip" either. Those who think that dipping can cause problems would, presumably, be the "anti-dip" side. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p></p><p>This confuses me, though, because when we were discussing 1e multiclassing, it was apparently a non-issue.</p><p></p><p>I am also a bit confused by the idea you seem to be espousing that the cost over 20 levels does matter much, in light of your statements like "Once again, when you actually evaluate what the "dipper" gets, it works out to pretty much a net wash." and "Doesn't look at all obvious who got the better deal."</p><p></p><p>I have to admit, though, that to me (especially when the math is corrected), the dipper at 20th level is doing better than the non-dipper in all examples you've shown. Again, this may be a group dynamic/DM thing. The more diverse events in a a campaign world are, the more (IMHO) dipping is rewarded.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3270362, member: 18280"] Ah, well I'm not on a particular [i]side[/i]. I am going from what I think to be correct, and am willing to be swayed. I initially didn't believe that a reasonable percentage of the 1e players had problems with multiclassing. I accept that I was wrong -- I suspect that this is a group dynamic/DM thing. I'm not sure what you mean by "pro-dip" either. Those who think that dipping can cause problems would, presumably, be the "anti-dip" side. :) This confuses me, though, because when we were discussing 1e multiclassing, it was apparently a non-issue. I am also a bit confused by the idea you seem to be espousing that the cost over 20 levels does matter much, in light of your statements like "Once again, when you actually evaluate what the "dipper" gets, it works out to pretty much a net wash." and "Doesn't look at all obvious who got the better deal." I have to admit, though, that to me (especially when the math is corrected), the dipper at 20th level is doing better than the non-dipper in all examples you've shown. Again, this may be a group dynamic/DM thing. The more diverse events in a a campaign world are, the more (IMHO) dipping is rewarded. RC [/QUOTE]
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Does 3E/3.5 dictate a certain style of play?
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