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Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="MerricB" data-source="post: 3271270" data-attributes="member: 3586"><p>You know, the more play I see of D&D 3e, and the players get more comfortable with the system, the less I see "random" dipping into classes. </p><p></p><p>I still see quite a few multiclass characters, but almost without exception they're trying to get the benefits of particular prestige classes: Mystic Theurge, Arcane Hierophant, Fochluchan Lyrist.</p><p></p><p>In my AoW campaign, the paladin is a Ftr 4/Paladin 14. It gives him the benefit of Weapon Specialisation and Melee Weapon Mastery, but he's lost quite a bit of paladin abilities. So much so, that the Holy Avenger he has is much less good than it should be.</p><p></p><p>"Dipping" when playing a spellcaster is almost always a particularly bad move. There are very few classes that actually give you abilities that mesh with your spellcaster abilities.</p><p></p><p>Fighter/Barbarian combinations I see a bit of, (Ftr 4/Brb X). However, it isn't a no-brainer. You're giving up something when you do it. Barbarian 1/Fighter X is also quite nice, but becomes less effective as levels are gained.</p><p></p><p>RC: A 1e elf fighter/magic-user can wear armour. There are numerous references in the 1e rules to this. There aren't "restrictions" on armour/weapons in 1e, rather you begin being unable to use any, and you are granted the ability to use them. We can find corrobative evidence in the AD&D adventures with pregen characters.</p><p></p><p><strong>S1: Tomb of Horrors</strong></p><p>#5: Elf F5/MU 11 - +1 chainmail, +3 shield</p><p>#10: Half-Elf C5/Ranger7/Magic-User 6 - +2 chainmail, +1 shield (interesting combo; not listed in PHB, although C/R is)</p><p></p><p><strong>A1: Slave Pits of the Undercity</strong></p><p>#9: Elf Ftr4/MU 4 - Elfin chain & shield</p><p></p><p><strong>DL6: Dragons of Ice</strong></p><p>Gilthanas - Elf Ftr 5/MU 6- Chainmail & Shield.</p><p></p><p>The true cost of multiclassing in 1e was the level limit, and - often - reduced hit points. </p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3271270, member: 3586"] You know, the more play I see of D&D 3e, and the players get more comfortable with the system, the less I see "random" dipping into classes. I still see quite a few multiclass characters, but almost without exception they're trying to get the benefits of particular prestige classes: Mystic Theurge, Arcane Hierophant, Fochluchan Lyrist. In my AoW campaign, the paladin is a Ftr 4/Paladin 14. It gives him the benefit of Weapon Specialisation and Melee Weapon Mastery, but he's lost quite a bit of paladin abilities. So much so, that the Holy Avenger he has is much less good than it should be. "Dipping" when playing a spellcaster is almost always a particularly bad move. There are very few classes that actually give you abilities that mesh with your spellcaster abilities. Fighter/Barbarian combinations I see a bit of, (Ftr 4/Brb X). However, it isn't a no-brainer. You're giving up something when you do it. Barbarian 1/Fighter X is also quite nice, but becomes less effective as levels are gained. RC: A 1e elf fighter/magic-user can wear armour. There are numerous references in the 1e rules to this. There aren't "restrictions" on armour/weapons in 1e, rather you begin being unable to use any, and you are granted the ability to use them. We can find corrobative evidence in the AD&D adventures with pregen characters. [b]S1: Tomb of Horrors[/b] #5: Elf F5/MU 11 - +1 chainmail, +3 shield #10: Half-Elf C5/Ranger7/Magic-User 6 - +2 chainmail, +1 shield (interesting combo; not listed in PHB, although C/R is) [b]A1: Slave Pits of the Undercity[/b] #9: Elf Ftr4/MU 4 - Elfin chain & shield [b]DL6: Dragons of Ice[/b] Gilthanas - Elf Ftr 5/MU 6- Chainmail & Shield. The true cost of multiclassing in 1e was the level limit, and - often - reduced hit points. Cheers! [/QUOTE]
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