Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does 4E fix the 5-minute workday?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spenser" data-source="post: 4175529" data-attributes="member: 5311"><p>Particularly if you are GMing for 3e players, I think you will have to train them early on to conserve their dailies for A) bad dice-roll emergencies, and B) elites/solos/tough fights.</p><p></p><p>We just ran a session this weekend, pure arena fights, rotating the pregen PCs and fighting random monster groups. It was a heck of a lot of fun. However, the monsters were always 50% or more above the recommended XP amount, and because we were rotating PCs, they all were allowed to use up all their action points and dailies -- which they did. Obviously that's a bad habit to get into. </p><p></p><p>So in the first few adventures, consider using these techniques:</p><p></p><p>* Make most encounters 400 XP or less. It's lots of fun to hit the PCs with bigger encounters: 500, 650, 800 XP and see what the PCs can do under serious pressure. But try to avoid making every encounter being so dangerous, give them some opportunities to win some easy fights using just their at-wills and good strategy.</p><p></p><p>* Use streams of encounters, new bad guys getting alerted and joining the fight. Trains them to be conservative with encounter powers and use action points effectively. </p><p></p><p>* Use time pressure. Trains them to save their dailies till the final fight, presumably the toughest.</p></blockquote><p></p>
[QUOTE="Spenser, post: 4175529, member: 5311"] Particularly if you are GMing for 3e players, I think you will have to train them early on to conserve their dailies for A) bad dice-roll emergencies, and B) elites/solos/tough fights. We just ran a session this weekend, pure arena fights, rotating the pregen PCs and fighting random monster groups. It was a heck of a lot of fun. However, the monsters were always 50% or more above the recommended XP amount, and because we were rotating PCs, they all were allowed to use up all their action points and dailies -- which they did. Obviously that's a bad habit to get into. So in the first few adventures, consider using these techniques: * Make most encounters 400 XP or less. It's lots of fun to hit the PCs with bigger encounters: 500, 650, 800 XP and see what the PCs can do under serious pressure. But try to avoid making every encounter being so dangerous, give them some opportunities to win some easy fights using just their at-wills and good strategy. * Use streams of encounters, new bad guys getting alerted and joining the fight. Trains them to be conservative with encounter powers and use action points effectively. * Use time pressure. Trains them to save their dailies till the final fight, presumably the toughest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does 4E fix the 5-minute workday?
Top