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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does 4E fix the 5-minute workday?
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<blockquote data-quote="Kordeth" data-source="post: 4177586" data-attributes="member: 5036"><p>Whether those specific spells are in the PHB or not, they're the province of rituals--and from what we've heard, rituals take a while (maybe an hour or so for some?) to cast--so while a <em>magnificent mansion</em> ritual might allow higher-level heroes to create an emergency bolt-hole, it still probably requires hunkering down for an hour or so in the middle of the orc fortress or the haunted swamp. That's a little less difficult than camping for 6 hours, but still a challenge.</p><p></p><p>The real problem with the 5-minute adventuring day, of course, is that you can only take one extended rest per 24 hours--which means the 5-minute workday actually requires <em>thirty</em> hours of rest between adventuring bouts. And that very quickly becomes a logistical impossibility.</p><p></p><p></p><p></p><p>"80% effectiveness" doesn't mean "80% of abilities still available." It means that daily powers only account for about 20% of the PC's overall ability to contribute to combat. A character who blows his daily powers still has his at-will powers, class abilities, racial bonuses, magic item powers, etc. to break out.</p></blockquote><p></p>
[QUOTE="Kordeth, post: 4177586, member: 5036"] Whether those specific spells are in the PHB or not, they're the province of rituals--and from what we've heard, rituals take a while (maybe an hour or so for some?) to cast--so while a [i]magnificent mansion[/i] ritual might allow higher-level heroes to create an emergency bolt-hole, it still probably requires hunkering down for an hour or so in the middle of the orc fortress or the haunted swamp. That's a little less difficult than camping for 6 hours, but still a challenge. The real problem with the 5-minute adventuring day, of course, is that you can only take one extended rest per 24 hours--which means the 5-minute workday actually requires [i]thirty[/i] hours of rest between adventuring bouts. And that very quickly becomes a logistical impossibility. "80% effectiveness" doesn't mean "80% of abilities still available." It means that daily powers only account for about 20% of the PC's overall ability to contribute to combat. A character who blows his daily powers still has his at-will powers, class abilities, racial bonuses, magic item powers, etc. to break out. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does 4E fix the 5-minute workday?
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