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Does 4e have a sweet spot?
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<blockquote data-quote="Asmor" data-source="post: 5298055" data-attributes="member: 1154"><p>For better or worse, many people believe 3rd edition had a sweet spot of somewhere in the 5th-15th range (depending on who you ask, the sweet spot might be higher or lower, broader or narrower, but pretty much always somewhere in that range).</p><p></p><p>My first long term 4th edition campaign started at 10th level, and went until 16th or so, and I was quite happy with it throughout that.</p><p></p><p>I haven't had a chance to play anything of higher levels, but I've run and played in games starting at level 1 and I find them... a pale comparison. As a player, the lack of options can be maddening (1 feat, 1 encounter, 1 daily, and no utility powers). As a DM, the lack of options can be maddening (i.e. normally you have a range of monsters available of plus or minus 5 levels from party level, but if the party's low level then that severely restricts the band you can grab monsters from).</p><p></p><p>I think my ideal level to start at would be 4. Players have 3 feats and a second encounter power, and will be getting a new daily as an imminent reward, and the DM would have access to monsters from nearly the entire heroic tier. Win/win.</p><p></p><p>As I said, I've enjoyed running levels 10-16 and haven't played any higher, so if there's an upper end to the 'sweet spot' I haven't experienced it yet.</p></blockquote><p></p>
[QUOTE="Asmor, post: 5298055, member: 1154"] For better or worse, many people believe 3rd edition had a sweet spot of somewhere in the 5th-15th range (depending on who you ask, the sweet spot might be higher or lower, broader or narrower, but pretty much always somewhere in that range). My first long term 4th edition campaign started at 10th level, and went until 16th or so, and I was quite happy with it throughout that. I haven't had a chance to play anything of higher levels, but I've run and played in games starting at level 1 and I find them... a pale comparison. As a player, the lack of options can be maddening (1 feat, 1 encounter, 1 daily, and no utility powers). As a DM, the lack of options can be maddening (i.e. normally you have a range of monsters available of plus or minus 5 levels from party level, but if the party's low level then that severely restricts the band you can grab monsters from). I think my ideal level to start at would be 4. Players have 3 feats and a second encounter power, and will be getting a new daily as an imminent reward, and the DM would have access to monsters from nearly the entire heroic tier. Win/win. As I said, I've enjoyed running levels 10-16 and haven't played any higher, so if there's an upper end to the 'sweet spot' I haven't experienced it yet. [/QUOTE]
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