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Does 4e have a sweet spot?
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<blockquote data-quote="Badwe" data-source="post: 5299675" data-attributes="member: 61762"><p>I've only ever seen up to level 9 in 4e (both as a DM and player) but i'm hoping to break beyond that and on to paragon. That being said, some of the articles related to the essentials line hint at the designer's own opinion. It was said somewhere in all of the info that heroic tier probably takes too long, paragon is possibly too short, and epic should probably only be 5 levels instead of 10. So, take that in what sense you will.</p><p></p><p>I have definitely had the struggle at low levels for a decent variety, and most of my player time is RPGA which seems to have the same problem (sending level 3 soldiers at a level 1 party is often a recipe for disaster). Hopefully, some of the revamped monsters can help offset this issue. I would posit that heroic tier could flow more nicely if more of the 1-10 monsters had less HP, did more damage, and did fewer oddball things. maybe a maximum of 1 gimmick per monster, with brutes and soldiers possibly having no gimmicks aside from things like marking, an encounter power that is just more damaging/hits more targets, or something that comes with the racial kit (shifty, warrior's surge, etc.)</p></blockquote><p></p>
[QUOTE="Badwe, post: 5299675, member: 61762"] I've only ever seen up to level 9 in 4e (both as a DM and player) but i'm hoping to break beyond that and on to paragon. That being said, some of the articles related to the essentials line hint at the designer's own opinion. It was said somewhere in all of the info that heroic tier probably takes too long, paragon is possibly too short, and epic should probably only be 5 levels instead of 10. So, take that in what sense you will. I have definitely had the struggle at low levels for a decent variety, and most of my player time is RPGA which seems to have the same problem (sending level 3 soldiers at a level 1 party is often a recipe for disaster). Hopefully, some of the revamped monsters can help offset this issue. I would posit that heroic tier could flow more nicely if more of the 1-10 monsters had less HP, did more damage, and did fewer oddball things. maybe a maximum of 1 gimmick per monster, with brutes and soldiers possibly having no gimmicks aside from things like marking, an encounter power that is just more damaging/hits more targets, or something that comes with the racial kit (shifty, warrior's surge, etc.) [/QUOTE]
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