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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does 4E lead to longer/deadlier combats?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 4264600" data-attributes="member: 1165"><p>In terms of rounds, yes. Also, while minions are time-savers compared to using "real monsters", an encounter with a lot of minions takes a lot of time, especially if you're using a battlemat to track how far they can move.</p><p></p><p>I was running KotS yesterday, and the kobold lair encounter took a long time because of that.</p><p></p><p></p><p></p><p>This isn't something that has come up, IMO... except the final boss of Raiders of Oakhurst. Solo monster encounters seem quite boring.</p><p></p><p>I've seen solo powers get wasted, but it only seems to happen in big encounters.</p><p></p><p>[sblock](In the kobold lair encounter, a warlock wasted a daily Dark Dream attack on a wyrm priest that only had 3 hit points left.) However, a couple of rounds earlier, almost the entire party expended dailies on Irontooth. The rogue used a power that blinded him for a round (which had a brutal effect) and the warlord hit him with a daily that gave everyone +4 to hit against him. For a round, Irontooth could hardly hit anything and everyone was getting +6 to hit, plus more bonuses from the warlord when they used action points for extra actions -- which they used on encounter powers. Irontooth didn't even live long enough to use his AP (he was blinded right away, and wanted to save the AP for when he wasn't blinded). He almost made it to a round of unrestricted attacks.[/sblock]</p><p></p><p></p><p></p><p>I'm not sure what you mean about solo monsters in 3.x... Solo monsters wouldn't last long in 3.x.</p><p></p><p>Concentrating attacks on one PC is lethal. When I'm using intelligent opponents (eg not beasts) they tend to focus on the most injured PC within their "range". However, that's also a 3.x tactic, a 2e tactic, a real-life tactic, etc.</p><p></p><p></p><p></p><p>Same as in 3.x. Note that in 4e PCs can drink potions as a minor action.</p><p></p><p></p><p></p><p>I simply do not see how this is different from 3.x.</p><p></p><p></p><p></p><p>Focus fire is deadly. Ranged attackers do more damage now. I've nearly killed PCs with a quartet of four kobold minions throwing javelins (or whatever it is they throw).</p><p></p><p></p><p></p><p>As I've said above, how is this different from 3.x?</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 4264600, member: 1165"] In terms of rounds, yes. Also, while minions are time-savers compared to using "real monsters", an encounter with a lot of minions takes a lot of time, especially if you're using a battlemat to track how far they can move. I was running KotS yesterday, and the kobold lair encounter took a long time because of that. This isn't something that has come up, IMO... except the final boss of Raiders of Oakhurst. Solo monster encounters seem quite boring. I've seen solo powers get wasted, but it only seems to happen in big encounters. [sblock](In the kobold lair encounter, a warlock wasted a daily Dark Dream attack on a wyrm priest that only had 3 hit points left.) However, a couple of rounds earlier, almost the entire party expended dailies on Irontooth. The rogue used a power that blinded him for a round (which had a brutal effect) and the warlord hit him with a daily that gave everyone +4 to hit against him. For a round, Irontooth could hardly hit anything and everyone was getting +6 to hit, plus more bonuses from the warlord when they used action points for extra actions -- which they used on encounter powers. Irontooth didn't even live long enough to use his AP (he was blinded right away, and wanted to save the AP for when he wasn't blinded). He almost made it to a round of unrestricted attacks.[/sblock] I'm not sure what you mean about solo monsters in 3.x... Solo monsters wouldn't last long in 3.x. Concentrating attacks on one PC is lethal. When I'm using intelligent opponents (eg not beasts) they tend to focus on the most injured PC within their "range". However, that's also a 3.x tactic, a 2e tactic, a real-life tactic, etc. Same as in 3.x. Note that in 4e PCs can drink potions as a minor action. I simply do not see how this is different from 3.x. Focus fire is deadly. Ranged attackers do more damage now. I've nearly killed PCs with a quartet of four kobold minions throwing javelins (or whatever it is they throw). As I've said above, how is this different from 3.x? [/QUOTE]
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Does 4E lead to longer/deadlier combats?
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