Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 4667570" data-attributes="member: 40177"><p>So, during a post-game discussion last week, we started talking about an Eberron game. The idea would be that GMs rotated each week, and the game followed a sort of "episodic" format. And the general vein of things would be like CSI (Sort of like a storyhour posted here, apparently). We hashed out how things would work in this possibility, and it was a pretty interesting idea. </p><p></p><p>After everyone left, I kept thinking about it, analyzing angles in my head to see how it would work out. And I like the idea - I hope it grows into a real game. And not just because it would give me another opportunity to play a spellthief! </p><p></p><p>You'll note I just said "spellthief", which is, of course, a 3e class*. This campaign concept, to me, would only work in a 3e game (assuming we had to choose among editions of D&D). That sort of high magic investigation game would not work in a 4e model, as the main abilities of the characters (powers) do not translate well outside of combat. And in any investigative game, combat shouldn't be happening all that often. </p><p></p><p>Once I started thinking along that line, I thought of a few other things that 4e doesn't cover very well, in comparison to earlier editions: Cthulu-esque horror (3e can sort of do it, though not too well; 1e or 2e can do it alright), "historical" gaming (2e, for the win), survival horror (anything pre 4e can do this pretty well, as resource management used to be all the rage in D&D)... plus a dozen others, I'm sure.</p><p></p><p>Now, each edition is going to have areas it doesn't cover very well. 2e was pretty bad at over-the-top epic games, and 3e never could catch the "feel" of a good DARK SUN game. And good luck trying to run a historical game using BECMI rules. My question here is, does 4e impose a larger restriction on campaign setting/tone than is present in earlier editions?</p><p></p><p>What, really, can be done using a 4e campaign setting using rules as written? What can be done if you tweak the rules a bit? And what sort of settings would require a complete rules overhaul? </p><p></p><p>*and, in my humble opinion, the most enjoyable class to play in the game. Even if it probably sucks mechanically.</p></blockquote><p></p>
[QUOTE="Wik, post: 4667570, member: 40177"] So, during a post-game discussion last week, we started talking about an Eberron game. The idea would be that GMs rotated each week, and the game followed a sort of "episodic" format. And the general vein of things would be like CSI (Sort of like a storyhour posted here, apparently). We hashed out how things would work in this possibility, and it was a pretty interesting idea. After everyone left, I kept thinking about it, analyzing angles in my head to see how it would work out. And I like the idea - I hope it grows into a real game. And not just because it would give me another opportunity to play a spellthief! You'll note I just said "spellthief", which is, of course, a 3e class*. This campaign concept, to me, would only work in a 3e game (assuming we had to choose among editions of D&D). That sort of high magic investigation game would not work in a 4e model, as the main abilities of the characters (powers) do not translate well outside of combat. And in any investigative game, combat shouldn't be happening all that often. Once I started thinking along that line, I thought of a few other things that 4e doesn't cover very well, in comparison to earlier editions: Cthulu-esque horror (3e can sort of do it, though not too well; 1e or 2e can do it alright), "historical" gaming (2e, for the win), survival horror (anything pre 4e can do this pretty well, as resource management used to be all the rage in D&D)... plus a dozen others, I'm sure. Now, each edition is going to have areas it doesn't cover very well. 2e was pretty bad at over-the-top epic games, and 3e never could catch the "feel" of a good DARK SUN game. And good luck trying to run a historical game using BECMI rules. My question here is, does 4e impose a larger restriction on campaign setting/tone than is present in earlier editions? What, really, can be done using a 4e campaign setting using rules as written? What can be done if you tweak the rules a bit? And what sort of settings would require a complete rules overhaul? *and, in my humble opinion, the most enjoyable class to play in the game. Even if it probably sucks mechanically. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
Top