Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 4667618" data-attributes="member: 40961"><p>1. I think survival horror works fine in 4e. Now, instead of just saving one resource, spells, everyone is saving daily powers and healing surges. Just think- survival horror with an actual mechanic to represent fatigue! In my games, things get awfully tense once you get near the end of a long, hard day, and at least one player knows that if they go down in the next encounter, they may not be able to get back up.</p><p> </p><p>2. Investigation games are an odd duck.</p><p> </p><p>In 3e, investigation games often turned into "find the right spell" games. The DM played a sort of cat and mouse with the players, where they tried to find spells that would solve the mystery, and he came up with reasons they wouldn't work. "Ah, but this corpse has been damaged so that you can't use Speak with Dead!" Etc. That sort of thing seems to be gone, although rituals might bring it back if we get enough of them.</p><p> </p><p>But if you're not playing a magical mcguyver detective story, 4e... it doesn't facilitate it any more than 3e did, and it doesn't get in the way any more than 3e did. In both cases you're using a game system with a massive combat engine and not using it for combat.</p><p> </p><p>I'm just thinking back on investigative storylines I've done in the past, and I can't see them not working in 4e.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4667618, member: 40961"] 1. I think survival horror works fine in 4e. Now, instead of just saving one resource, spells, everyone is saving daily powers and healing surges. Just think- survival horror with an actual mechanic to represent fatigue! In my games, things get awfully tense once you get near the end of a long, hard day, and at least one player knows that if they go down in the next encounter, they may not be able to get back up. 2. Investigation games are an odd duck. In 3e, investigation games often turned into "find the right spell" games. The DM played a sort of cat and mouse with the players, where they tried to find spells that would solve the mystery, and he came up with reasons they wouldn't work. "Ah, but this corpse has been damaged so that you can't use Speak with Dead!" Etc. That sort of thing seems to be gone, although rituals might bring it back if we get enough of them. But if you're not playing a magical mcguyver detective story, 4e... it doesn't facilitate it any more than 3e did, and it doesn't get in the way any more than 3e did. In both cases you're using a game system with a massive combat engine and not using it for combat. I'm just thinking back on investigative storylines I've done in the past, and I can't see them not working in 4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
Top