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Does 4e limit the scope of campaigns?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4667708" data-attributes="member: 710"><p>What kind of tools does the regular CoC or d20 Modern investigate at his hand to solve a crime? Does he have Speak with Dead, Divination, Contact Other Plane, Legend Lore or Identify? Or does he just have his bare bone skills and can try to look for clues, make sense of a trace, and talk to witnesses? </p><p></p><p>If he has the first at his disposal, I suppose it might be harder for 4E to manage that.</p><p>But the latter, 4E does very well. Because the characters have all the skills required for that (at least those that are "appropriate" for a Fantasy Campaign. No one has "CSI"-style skills aka "Investigate" or "Evidence Analysis" or whatever games set in this or the last century might offer).</p><p></p><p>The hardest part is not doing what you want to do, the hardest part is not doing what you do not want to do, which would be running excessive combats against supernatural, horrifying monsters. Here you will find the real limitations, because 4E characters are really good at combat, and you can do a lot in them. And, if you get most of your XP by combat (which you really shouldn't), you need a lot of that, too.</p><p>This makes it harder to run the "Fight a single, superior monster from the Far Realm"*, though it would manage fine a "Zombie Invasion" story-line. The 4E resource management might give the inexperienced player the illusion that after each combat, he's up to full health and can go on infinitely. But he will learn that he's down to 2 healing surges and he hasn't gotten out of town yet!</p><p></p><p>*) There are ways to do this, but again, with constraints. The monster needs to "return" occasionally, so you split one monster over multiple encounters. That doesn't work for all of them. The "Tentacles from the Ground" or an "Alien"-like monster could pull it off, retreating when it is "destroyed" and coming back for a later encounter.</p><p></p><p>--</p><p></p><p>Low Magic is possible, but maybe not "low-wahoo", since at higher levels, martial powers will be very impressive and there is little way to conceal that. (Besides, if you have a few of "mundane" guys fight a Dragon, it won't feel very low-magic anymore. But then, you don't _have_ to use a Dragon just because that's in the name of the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4667708, member: 710"] What kind of tools does the regular CoC or d20 Modern investigate at his hand to solve a crime? Does he have Speak with Dead, Divination, Contact Other Plane, Legend Lore or Identify? Or does he just have his bare bone skills and can try to look for clues, make sense of a trace, and talk to witnesses? If he has the first at his disposal, I suppose it might be harder for 4E to manage that. But the latter, 4E does very well. Because the characters have all the skills required for that (at least those that are "appropriate" for a Fantasy Campaign. No one has "CSI"-style skills aka "Investigate" or "Evidence Analysis" or whatever games set in this or the last century might offer). The hardest part is not doing what you want to do, the hardest part is not doing what you do not want to do, which would be running excessive combats against supernatural, horrifying monsters. Here you will find the real limitations, because 4E characters are really good at combat, and you can do a lot in them. And, if you get most of your XP by combat (which you really shouldn't), you need a lot of that, too. This makes it harder to run the "Fight a single, superior monster from the Far Realm"*, though it would manage fine a "Zombie Invasion" story-line. The 4E resource management might give the inexperienced player the illusion that after each combat, he's up to full health and can go on infinitely. But he will learn that he's down to 2 healing surges and he hasn't gotten out of town yet! *) There are ways to do this, but again, with constraints. The monster needs to "return" occasionally, so you split one monster over multiple encounters. That doesn't work for all of them. The "Tentacles from the Ground" or an "Alien"-like monster could pull it off, retreating when it is "destroyed" and coming back for a later encounter. -- Low Magic is possible, but maybe not "low-wahoo", since at higher levels, martial powers will be very impressive and there is little way to conceal that. (Besides, if you have a few of "mundane" guys fight a Dragon, it won't feel very low-magic anymore. But then, you don't _have_ to use a Dragon just because that's in the name of the game. ;) ) [/QUOTE]
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