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General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4667949" data-attributes="member: 710"><p>Yes, I think that's a good characterization. I mean, you can run D&D with monsters the PCs can't beat, but that's kinda not the point or the focus of D&D. </p><p></p><p>---</p><p></p><p>Once again, I am reminded of Torg. The game doesn't have stuff like levels or CR to gauge power, but still, the general assumption will be that the players survive most combats and will engage in combat. There are even realms where you are specifically rewarded for engaging an enemy physically, and there are realms where "Action" is a world law.</p><p></p><p>But there is also a realm, Orrorsh, where you play the same guys that run around gun-toting, spell-slinging or super-powered in other realms, and you're basically playing Call of Cthhulhu. All the world laws in Orrorsh work to your disadvantage and give the monsters benefits. The only way to really beat the "big bad" are investations and research - and then you might have a (fair) chance in the straight up fight..</p><p></p><p>Transplanted to D&D, you'd need a new layer of rules that protects the monsters and hurt the PCs. (It's not enough to just say that the monster(s) won't die, it is important to make the monster(s) dangerous all the time.) This is, of course, outside of the scope of Core D&D. Torg literally tries (and manages) to cover all kinds of genres, D&D is "just" a fantasy game (and what it loses in breadth it gains in detail.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4667949, member: 710"] Yes, I think that's a good characterization. I mean, you can run D&D with monsters the PCs can't beat, but that's kinda not the point or the focus of D&D. --- Once again, I am reminded of Torg. The game doesn't have stuff like levels or CR to gauge power, but still, the general assumption will be that the players survive most combats and will engage in combat. There are even realms where you are specifically rewarded for engaging an enemy physically, and there are realms where "Action" is a world law. But there is also a realm, Orrorsh, where you play the same guys that run around gun-toting, spell-slinging or super-powered in other realms, and you're basically playing Call of Cthhulhu. All the world laws in Orrorsh work to your disadvantage and give the monsters benefits. The only way to really beat the "big bad" are investations and research - and then you might have a (fair) chance in the straight up fight.. Transplanted to D&D, you'd need a new layer of rules that protects the monsters and hurt the PCs. (It's not enough to just say that the monster(s) won't die, it is important to make the monster(s) dangerous all the time.) This is, of course, outside of the scope of Core D&D. Torg literally tries (and manages) to cover all kinds of genres, D&D is "just" a fantasy game (and what it loses in breadth it gains in detail.) [/QUOTE]
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Does 4e limit the scope of campaigns?
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