Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thasmodious" data-source="post: 4668700" data-attributes="member: 63272"><p>Oh, I am definitely not. No worries there. I was just objecting to Midgets language implying that every last element in 4e that is not combat oriented has been factually established as "sucking". They don't.</p><p></p><p></p><p></p><p>There are a lot more errors fixed from the Combat and Powers sections than anywhere else, so using it as proof of lack of attention falls flat. Throw in the hype over skill challenges, as they were being talked up long before release, Mearls was going on about them for months before release, and continues afterward. Like I said, I've had nothing but success with them, even before modifying the math. </p><p></p><p></p><p></p><p>Those, at least burning hands, were uses outside of the descriptions as well. That was before and is now up to the DM, but there is no rule or reason to not allow such things now if you allowed such things before.</p><p></p><p></p><p></p><p>This, as in 3e and previous editions, is up to the DM. As I said, if the DM allowed it before, what's to stop him now. Certainly no rule found in 4e that says you can't do things like this.</p><p></p><p></p><p></p><p>I think that's a bit ...light. Just the presence of Diplomacy, Bluff, and Intimidate show a huge intention towards social design, something BECMI did not have. These skills were among the better additions of 3e as it let players build characters with the intention of being good at social situations. This carries through in 4e and is strongly, strongly enhanced with skill challenges. Rather than a single roll, you can play out an entire evenings worth of social interaction, backed by firm character mechanics. It's hard to support the argument you are making when you look at things like this. </p><p></p><p></p><p></p><p>I understand perfectly well what you're saying. I <em>disagree, </em>completely. </p><p></p><p></p><p></p><p>It does because the systems involved are clunky. Skills are based on static DCs unless its opposed, so things are often impossible or far too easy. Social situations too often come down to a single die roll, rather than a complex encounter where the group must work together, play to their strengths, and apply themselves. Craft skills? Don't get me started, clunky and unworkable for what it intended to do. </p><p></p><p>4e is fluid in non-combat situations where 3e was not, mechanically.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4668700, member: 63272"] Oh, I am definitely not. No worries there. I was just objecting to Midgets language implying that every last element in 4e that is not combat oriented has been factually established as "sucking". They don't. There are a lot more errors fixed from the Combat and Powers sections than anywhere else, so using it as proof of lack of attention falls flat. Throw in the hype over skill challenges, as they were being talked up long before release, Mearls was going on about them for months before release, and continues afterward. Like I said, I've had nothing but success with them, even before modifying the math. Those, at least burning hands, were uses outside of the descriptions as well. That was before and is now up to the DM, but there is no rule or reason to not allow such things now if you allowed such things before. This, as in 3e and previous editions, is up to the DM. As I said, if the DM allowed it before, what's to stop him now. Certainly no rule found in 4e that says you can't do things like this. I think that's a bit ...light. Just the presence of Diplomacy, Bluff, and Intimidate show a huge intention towards social design, something BECMI did not have. These skills were among the better additions of 3e as it let players build characters with the intention of being good at social situations. This carries through in 4e and is strongly, strongly enhanced with skill challenges. Rather than a single roll, you can play out an entire evenings worth of social interaction, backed by firm character mechanics. It's hard to support the argument you are making when you look at things like this. I understand perfectly well what you're saying. I [I]disagree, [/I]completely. It does because the systems involved are clunky. Skills are based on static DCs unless its opposed, so things are often impossible or far too easy. Social situations too often come down to a single die roll, rather than a complex encounter where the group must work together, play to their strengths, and apply themselves. Craft skills? Don't get me started, clunky and unworkable for what it intended to do. 4e is fluid in non-combat situations where 3e was not, mechanically. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
Top