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Does 4e limit the scope of campaigns?
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<blockquote data-quote="Lord Zardoz" data-source="post: 4669201" data-attributes="member: 704"><p>I will disagree regarding survival horror; I think 4th Edition can manage this reasonably well. There are two resources that need to be managed on a per day basis in 4th edition. Daily powers are one, though admittedly not having them is hardly crippling. But Healing surges are limited, and they govern when the party will need to stop and take an extended rest. Unlike spells, healing surges are a resource that the entire party will often run low on at about the same time. On top of that, the skill system in 4th edition is much better suited to using non combat challenges in such an adventure.</p><p></p><p>Lovecraftian horror is something I think that all versions of D&D are ill suited to in general though. The focus of D&D is about killing creatures and taking their stuff. The focus of Lovecraftian horror is trying not to be killed by the monster while also retaining your sense of sanity. Attempts to run that kind of horror based game within D&D usually have one of two results. Either they come across as ineffective if the players can reasonably expect to win combat encounters against the various monsters they encounter, or it feels like a DM screw job when the players are constantly over matched. While being forced to retreat in D&D is not unreasonable, one of the over-riding expectations of the system is that you can win fights.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4669201, member: 704"] I will disagree regarding survival horror; I think 4th Edition can manage this reasonably well. There are two resources that need to be managed on a per day basis in 4th edition. Daily powers are one, though admittedly not having them is hardly crippling. But Healing surges are limited, and they govern when the party will need to stop and take an extended rest. Unlike spells, healing surges are a resource that the entire party will often run low on at about the same time. On top of that, the skill system in 4th edition is much better suited to using non combat challenges in such an adventure. Lovecraftian horror is something I think that all versions of D&D are ill suited to in general though. The focus of D&D is about killing creatures and taking their stuff. The focus of Lovecraftian horror is trying not to be killed by the monster while also retaining your sense of sanity. Attempts to run that kind of horror based game within D&D usually have one of two results. Either they come across as ineffective if the players can reasonably expect to win combat encounters against the various monsters they encounter, or it feels like a DM screw job when the players are constantly over matched. While being forced to retreat in D&D is not unreasonable, one of the over-riding expectations of the system is that you can win fights. END COMMUNICATION [/QUOTE]
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