Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4669277" data-attributes="member: 710"><p>It increases the absolute percentage of you succeeded by 10 points. If you had a 10 % chance to succeed, that would be doubling your chance. If you had a 80 % chance to succeed, that would be increasing your chance by 11.25 %. </p><p></p><p>But that is actually of no consequence if there is someone around that has an 80 % chance to succeed, and you need only one success. (And in some cases, two people trying the same and one failing might be worse then just one succeeded.)</p><p></p><p>Your chance to fail with 2 skill points: 90 %. Without them: 80 %.</p><p>Your comrades chance to fail: 20 %.</p><p></p><p>Total chance of failure if both of you get to try and only the better result counts with 2 skill points on your side: 80 % x 20 % = 16 %. </p><p>Without the 2 skill points: 90 % x 20 % = 18 %.</p><p>Chance of Success is accordingly 84 % vs 82 %. In total, that's roughly a 2 % increase in your chance for the party to succeed. </p><p></p><p>If your comrade had these 2 ranks to spend, he would have a straigth 90 % to succeed without your help. With your help but no ranks, 90 % x 10 % = 9 % chance of failure. That's more than a 50 % improvement of his chance to succeed. </p><p></p><p>And that is basically your best case scenario - both rolls can be used, failure of an individual doesn't count. So in a "everyone rolls Knowledge/Gather Information" scenario, it is a tiny benefit.</p><p>Your lesson: Maximize the skills in your party. Don't have Jack of Trades, Specialize.</p><p></p><p>Notable Exception: Skills that have fixed DCs don't need to be maximized. They only need to be spread around if these skills checks have to be taken individually. </p><p></p><p>Unfortunately, most of these skills are like Climb or Swim, and those are the most costly for those that are already bad at them (e.g. they are cross class skills and the ability score is a "dump" stat, or their armor makes things worse.)</p><p></p><p>Of course, similar success/failure changes apply in 4E. But you never just have "2 ranks", you get a solid +5 to +8 bonus, and the rest scales with levels.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4669277, member: 710"] It increases the absolute percentage of you succeeded by 10 points. If you had a 10 % chance to succeed, that would be doubling your chance. If you had a 80 % chance to succeed, that would be increasing your chance by 11.25 %. But that is actually of no consequence if there is someone around that has an 80 % chance to succeed, and you need only one success. (And in some cases, two people trying the same and one failing might be worse then just one succeeded.) Your chance to fail with 2 skill points: 90 %. Without them: 80 %. Your comrades chance to fail: 20 %. Total chance of failure if both of you get to try and only the better result counts with 2 skill points on your side: 80 % x 20 % = 16 %. Without the 2 skill points: 90 % x 20 % = 18 %. Chance of Success is accordingly 84 % vs 82 %. In total, that's roughly a 2 % increase in your chance for the party to succeed. If your comrade had these 2 ranks to spend, he would have a straigth 90 % to succeed without your help. With your help but no ranks, 90 % x 10 % = 9 % chance of failure. That's more than a 50 % improvement of his chance to succeed. And that is basically your best case scenario - both rolls can be used, failure of an individual doesn't count. So in a "everyone rolls Knowledge/Gather Information" scenario, it is a tiny benefit. Your lesson: Maximize the skills in your party. Don't have Jack of Trades, Specialize. Notable Exception: Skills that have fixed DCs don't need to be maximized. They only need to be spread around if these skills checks have to be taken individually. Unfortunately, most of these skills are like Climb or Swim, and those are the most costly for those that are already bad at them (e.g. they are cross class skills and the ability score is a "dump" stat, or their armor makes things worse.) Of course, similar success/failure changes apply in 4E. But you never just have "2 ranks", you get a solid +5 to +8 bonus, and the rest scales with levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
Top