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Does 4e limit the scope of campaigns?
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<blockquote data-quote="ProfessorPain" data-source="post: 4669673" data-attributes="member: 82012"><p>Umm. No it doesn't. You have announced a conclusion, without making a real case for it. And the vague case you made was loaded with assumptions. As if yopuu can prove that my experience of the 3e skill system must match yours. I have been playing role playing games for over fifteen years, and prefer game systems that allow me to take ranks in skills. Sometime maxing is going to be better. But not if you want to take 7 points and put 5 in Diplomacy and 2 in Knowledge Religion. Especially if you end up using knowledge religion often. </p><p> </p><p>You will need to define opportunity cost, as that is a term I have never heard before.</p><p> </p><p>It depends on the character. I may want to be more well rounded. So I spread my points out by taking 2 ranks in everything. Or I may simply have a vision of my character where is more or less skilled in different things. And the +2 becomes important as an expression of who he is. </p><p> </p><p>Why do you think two ranks is useless, I just showed you many instances where it comes in handy. It isn't as good as a +3 or +4, but it still has some value. </p><p> </p><p></p><p> </p><p>Again, not sure what you mean exactly by opportunity cost; but this all depends on what happens in the course of the adventure, and if makes your guy all the more cool, what is the big deal? Not everyone maxes out all their skills. I had lots of players in 3E who spread out skills and were perfectly content. And they were able to do more things as a result. </p><p> </p><p></p><p> </p><p>No we can't and no we don't. Because +2 doesn't suck in a d20 system. Would you rather have a +0 or a +2 in something? </p><p> </p><p> </p><p></p><p> </p><p>THis may work for you and the way you build characters, but it doesn't work for me. I much prefer granularity to polarization. I want shades of skill level. And I want the option to take different ranks in my skills. +2 v. +14 is an extreme example, and sometimes the case. More often I am taking 4 ranks here, 5 there, 7 here, and 3 there. For me, this is much more fun, and creates a much more textured character than the binary: untrained/trained approach. </p><p> </p><p>Which is why I don't like these systems. It was the first thing I found I didn't like about saga.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4669673, member: 82012"] Umm. No it doesn't. You have announced a conclusion, without making a real case for it. And the vague case you made was loaded with assumptions. As if yopuu can prove that my experience of the 3e skill system must match yours. I have been playing role playing games for over fifteen years, and prefer game systems that allow me to take ranks in skills. Sometime maxing is going to be better. But not if you want to take 7 points and put 5 in Diplomacy and 2 in Knowledge Religion. Especially if you end up using knowledge religion often. You will need to define opportunity cost, as that is a term I have never heard before. It depends on the character. I may want to be more well rounded. So I spread my points out by taking 2 ranks in everything. Or I may simply have a vision of my character where is more or less skilled in different things. And the +2 becomes important as an expression of who he is. Why do you think two ranks is useless, I just showed you many instances where it comes in handy. It isn't as good as a +3 or +4, but it still has some value. Again, not sure what you mean exactly by opportunity cost; but this all depends on what happens in the course of the adventure, and if makes your guy all the more cool, what is the big deal? Not everyone maxes out all their skills. I had lots of players in 3E who spread out skills and were perfectly content. And they were able to do more things as a result. No we can't and no we don't. Because +2 doesn't suck in a d20 system. Would you rather have a +0 or a +2 in something? THis may work for you and the way you build characters, but it doesn't work for me. I much prefer granularity to polarization. I want shades of skill level. And I want the option to take different ranks in my skills. +2 v. +14 is an extreme example, and sometimes the case. More often I am taking 4 ranks here, 5 there, 7 here, and 3 there. For me, this is much more fun, and creates a much more textured character than the binary: untrained/trained approach. Which is why I don't like these systems. It was the first thing I found I didn't like about saga. [/QUOTE]
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