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Does 4e limit the scope of campaigns?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4669753" data-attributes="member: 710"><p>It doesn't seem to work for me. All I see is something that I can cover with a skill challenge. "Oh they are using bad cop/good cop. You roll Initmidate, I roll Diplomacy!)</p><p></p><p></p><p>The question is how do you express these in game terms.</p><p></p><p>Show me.</p><p></p><p></p><p>And you delivered, at least a beginning.</p><p></p><p>So, I suppose what one would want to change is to add special ability - spells or story abilities that can replace a skill check.</p><p></p><p></p><p>Only if both skills apply to the challenge.</p><p>Only if you don't bother about the story created. </p><p>You seem to be combining the eventual success of the scenario with the way it was resolved. That looks a little like saying that your class doesn't have an effect in combat, since in the end, all enemies are at less then 0 hit points. But still a combat where everyone is fighting with swords is very different from one mixing swords and fireballs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>When you use Perception, you narrate something different as when you use Diplomacy. If you use a sword, you narrate it diferently as when you're using a fireball. Even if at the end, the enemies just loses some hit points.</p><p></p><p></p><p></p><p>I think the D&D "strategic" dimension was usually related to stuff like getting and traveling the equipment and treasure, and managing your daily spell slots and healing. I suppose that's not much, but well, we're only running an adventure party, not an army. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>A contradiction can be part of an argument! [/Python] <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4669753, member: 710"] It doesn't seem to work for me. All I see is something that I can cover with a skill challenge. "Oh they are using bad cop/good cop. You roll Initmidate, I roll Diplomacy!) The question is how do you express these in game terms. Show me. And you delivered, at least a beginning. So, I suppose what one would want to change is to add special ability - spells or story abilities that can replace a skill check. Only if both skills apply to the challenge. Only if you don't bother about the story created. You seem to be combining the eventual success of the scenario with the way it was resolved. That looks a little like saying that your class doesn't have an effect in combat, since in the end, all enemies are at less then 0 hit points. But still a combat where everyone is fighting with swords is very different from one mixing swords and fireballs. ;) When you use Perception, you narrate something different as when you use Diplomacy. If you use a sword, you narrate it diferently as when you're using a fireball. Even if at the end, the enemies just loses some hit points. I think the D&D "strategic" dimension was usually related to stuff like getting and traveling the equipment and treasure, and managing your daily spell slots and healing. I suppose that's not much, but well, we're only running an adventure party, not an army. ;) A contradiction can be part of an argument! [/Python] ;) [/QUOTE]
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