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General Tabletop Discussion
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Does 4e limit the scope of campaigns?
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<blockquote data-quote="ProfessorPain" data-source="post: 4669757" data-attributes="member: 82012"><p>Except he is still allowing for failure to happen, just suggesting making it not a make or break thing. At some point, you have to tailor adventures to the party and their skills. What is being argued is it is less fun for some if everyone 18th level guy who took diplomacy is basically the same at it. Ranks allows for more variety, and for more interesting scenarios where some members make it and some don't. The key to any skill test, no matter what the edition; is to make sure a single failure doesn't ruin the game. That doesn't mean give them a pass. Treat it like a movie. They can't kill of characters who stumble, but they need to increase tension somehow; so the guy who probably should have fallen off the cliff, ends up dangling by his pants; or at the bottom of the ravine on his own--forced to find a way to rejoin the group.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4669757, member: 82012"] Except he is still allowing for failure to happen, just suggesting making it not a make or break thing. At some point, you have to tailor adventures to the party and their skills. What is being argued is it is less fun for some if everyone 18th level guy who took diplomacy is basically the same at it. Ranks allows for more variety, and for more interesting scenarios where some members make it and some don't. The key to any skill test, no matter what the edition; is to make sure a single failure doesn't ruin the game. That doesn't mean give them a pass. Treat it like a movie. They can't kill of characters who stumble, but they need to increase tension somehow; so the guy who probably should have fallen off the cliff, ends up dangling by his pants; or at the bottom of the ravine on his own--forced to find a way to rejoin the group. [/QUOTE]
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Does 4e limit the scope of campaigns?
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