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Does 4e limit the scope of campaigns?
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<blockquote data-quote="I'm A Banana" data-source="post: 4669820" data-attributes="member: 2067"><p>And combat could be handled with a skill challenge, too. The thing here is that skill challenges aren't good to use for an entire session the lion's share of a campaign. For something I want the game to focus on, I want more detail and strategy.</p><p></p><p></p><p></p><p>That would really go a long way. Specific noncombat abilities that no one else in the party can get would basically make it more like earlier editions, and cover a lot of open space.</p><p></p><p></p><p>Right, but in the end, I'm rolling 1d20+5 vs. DC 20, just like my friend, even if I'm using Stealth and he's using Religion. That's a lot more homogenous, right in the rules, than swinging a sword vs. launching a fireball. Some different things to do (rather than just different description of what we do) would be greatly appreciated.</p><p></p><p></p><p></p><p>Right, and, honestly, there doesn't need to be a LOT. I'd prefer there to be something more robust than in earlier editions (I mean, that would be an improvement!), but 4e kind of took away what we did have in earlier editions, and what replaced it isn't as good. There's still plenty of room for 4e to give us something better than what we had before.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4669820, member: 2067"] And combat could be handled with a skill challenge, too. The thing here is that skill challenges aren't good to use for an entire session the lion's share of a campaign. For something I want the game to focus on, I want more detail and strategy. That would really go a long way. Specific noncombat abilities that no one else in the party can get would basically make it more like earlier editions, and cover a lot of open space. Right, but in the end, I'm rolling 1d20+5 vs. DC 20, just like my friend, even if I'm using Stealth and he's using Religion. That's a lot more homogenous, right in the rules, than swinging a sword vs. launching a fireball. Some different things to do (rather than just different description of what we do) would be greatly appreciated. Right, and, honestly, there doesn't need to be a LOT. I'd prefer there to be something more robust than in earlier editions (I mean, that would be an improvement!), but 4e kind of took away what we did have in earlier editions, and what replaced it isn't as good. There's still plenty of room for 4e to give us something better than what we had before. [/QUOTE]
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