Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 4669988" data-attributes="member: 5143"><p>I disagree. You can write an entire adventure without having any idea who is going to play it, WOTC and the RPGA do it all the time. It works much better in 4e than it does in 3.5e, because you can more accurately predict the chance of success without knowing the characters.</p><p></p><p></p><p>I argue it is equally less fun to be the guy who spent 10 ranks in Diplomacy at level 20 because you wanted to be pretty good at it only to find out that the DC to succeed is 40, since it is adjusted for the guy who spent 23 ranks in his Diplomacy and Skill Focus. You find out that everyone in the game hates you just as much as the Half-Orc with no ranks in Diplomacy. Except, strangely enough, when the guy with 23 ranks in Diplomacy is missing, when all the DCs drop to levels you can succeed at.</p><p></p><p>It's also equally less fun the have the DCs set to 40 when you have +30 to your Diplomacy skill because the DM doesn't want you to succeed all the time.</p><p></p><p>It is also equally less fun to spend 23 Ranks in Diplomacy only to have the guy who spent 2 ranks in Diplomacy succeed every time.</p><p></p><p></p><p>If he ends up dangling but is pulled up and doesn't fall, then it wasn't a failure, it was just descriptive text. Especially if guy with 10 ranks in jump, 2 ranks in jump and no ranks in jump ALL end up dangling from the edge with rolls of 1 through 30. People catch on pretty quickly that they can't fail. Their failures mean nothing but a short period of inconvenience.</p><p></p><p>Either that or they end up punishing the rest of the group by failing. Removing someone from the group for any reason is NOT an acceptable option for me. No one gets put in the dungeon unless they get released within 15 minutes of real time. No one loses their way unless they find their way back within 15 minutes of real time. They can get lost for days or imprisoned for days in game, but nothing interesting should happen to the rest of the group while they are gone. Which means, for me, ALL skill checks have to be a yes or no for the whole group.</p><p></p><p>It is certainly not interesting to be forced to watch other people play the game. This is equally true for the 4 other players forced to sit around and watch the DM play you through a solo adventure as it is for the 1 person who has to watch the other 4 play while he is lost.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4669988, member: 5143"] I disagree. You can write an entire adventure without having any idea who is going to play it, WOTC and the RPGA do it all the time. It works much better in 4e than it does in 3.5e, because you can more accurately predict the chance of success without knowing the characters. I argue it is equally less fun to be the guy who spent 10 ranks in Diplomacy at level 20 because you wanted to be pretty good at it only to find out that the DC to succeed is 40, since it is adjusted for the guy who spent 23 ranks in his Diplomacy and Skill Focus. You find out that everyone in the game hates you just as much as the Half-Orc with no ranks in Diplomacy. Except, strangely enough, when the guy with 23 ranks in Diplomacy is missing, when all the DCs drop to levels you can succeed at. It's also equally less fun the have the DCs set to 40 when you have +30 to your Diplomacy skill because the DM doesn't want you to succeed all the time. It is also equally less fun to spend 23 Ranks in Diplomacy only to have the guy who spent 2 ranks in Diplomacy succeed every time. If he ends up dangling but is pulled up and doesn't fall, then it wasn't a failure, it was just descriptive text. Especially if guy with 10 ranks in jump, 2 ranks in jump and no ranks in jump ALL end up dangling from the edge with rolls of 1 through 30. People catch on pretty quickly that they can't fail. Their failures mean nothing but a short period of inconvenience. Either that or they end up punishing the rest of the group by failing. Removing someone from the group for any reason is NOT an acceptable option for me. No one gets put in the dungeon unless they get released within 15 minutes of real time. No one loses their way unless they find their way back within 15 minutes of real time. They can get lost for days or imprisoned for days in game, but nothing interesting should happen to the rest of the group while they are gone. Which means, for me, ALL skill checks have to be a yes or no for the whole group. It is certainly not interesting to be forced to watch other people play the game. This is equally true for the 4 other players forced to sit around and watch the DM play you through a solo adventure as it is for the 1 person who has to watch the other 4 play while he is lost. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
Top