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General Tabletop Discussion
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Does 4e limit the scope of campaigns?
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<blockquote data-quote="Thasmodious" data-source="post: 4670301" data-attributes="member: 63272"><p>It shouldn't? So it should be unlike EVERY OTHER EDITION OF D&D EVER?</p><p></p><p></p><p></p><p>No. It does it better than the other editions, for all the reasons I state above. It removes the shackles of "system" where they served to constrain rather than free characters to interact meaningfully with the game (such as in the changes to the skill system in general and the way challenges work) rather than 4/5ths of the people gathered watching while the skill monkey did everything. There was a reason in 3e it came down to a single die roll, watching one player do everything is boring, so it needs to be over quickly. </p><p></p><p>3e tried, unsuccessfully, to legislate out of combat play with poorly designed and realized subsystems like crafting and skill monkeys. 4e dismisses that notion of unnecessarily constraining characters (hey, my dwarf can be a fighter AND a master brewer now!) by thinking that everything they can do has to have a stat. The players and DM are free to play the game, the way we did in the old days of 1e, where you didn't need the books to tell you how to roleplay your character. If you wanted your elf to be a master musician, you didn't need a perform skill, you needed a note under "background". NWP grew out of this and was a decent attempt to put some mechanics behind the freedom, but it fell a bit flat. Then 3e went way too far in the wrong direction. 4e has righted the ship and married the concepts of freedom of character with mechanica; support into a streamlined, easy to run system. A lot of people don't seem to really get this right now and see it is as less when, in essence, it's more. You'll hopefully come to realize the system's potential at some point. It would help to stop trying to spread nonsense comparisons between the game and video games.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4670301, member: 63272"] It shouldn't? So it should be unlike EVERY OTHER EDITION OF D&D EVER? No. It does it better than the other editions, for all the reasons I state above. It removes the shackles of "system" where they served to constrain rather than free characters to interact meaningfully with the game (such as in the changes to the skill system in general and the way challenges work) rather than 4/5ths of the people gathered watching while the skill monkey did everything. There was a reason in 3e it came down to a single die roll, watching one player do everything is boring, so it needs to be over quickly. 3e tried, unsuccessfully, to legislate out of combat play with poorly designed and realized subsystems like crafting and skill monkeys. 4e dismisses that notion of unnecessarily constraining characters (hey, my dwarf can be a fighter AND a master brewer now!) by thinking that everything they can do has to have a stat. The players and DM are free to play the game, the way we did in the old days of 1e, where you didn't need the books to tell you how to roleplay your character. If you wanted your elf to be a master musician, you didn't need a perform skill, you needed a note under "background". NWP grew out of this and was a decent attempt to put some mechanics behind the freedom, but it fell a bit flat. Then 3e went way too far in the wrong direction. 4e has righted the ship and married the concepts of freedom of character with mechanica; support into a streamlined, easy to run system. A lot of people don't seem to really get this right now and see it is as less when, in essence, it's more. You'll hopefully come to realize the system's potential at some point. It would help to stop trying to spread nonsense comparisons between the game and video games. [/QUOTE]
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