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General Tabletop Discussion
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Does 4e limit the scope of campaigns?
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<blockquote data-quote="Lanefan" data-source="post: 4670430" data-attributes="member: 29398"><p>The more of this discussion I read, the more I'm reminded how much I disliked 3e's skill system. I haven't tried 4e's, so I'm not sure if that'd work for me either.</p><p></p><p>I somewhat suspect 4e can handle a lot more than the as-written rules suggest it can, but there's one big problem: each of the books needs to have written in great big letters as often as it'll fit "THESE RULES ARE BUT A FRAMEWORK - IF A RULE DOES NOT MATCH THE SITUATION OR FIT WITH YOUR GAME, MAKE A RULING OR AMEND WHAT IS WRITTEN."</p><p></p><p>That said, there *is* a lot of room for non-combat stuff to go (back) in - some would call it fluff, perhaps, but even something as simple as 1e's previous profession tables...were you a brewer, an engineer, a jeweller, or what before you took up adventuring...can help add background to a character and occasionally give it an advantage in the field (a good example upthread is the jeweller being able to appraise on the fly). It sounds like lots of non-combat spells are gone - <span style="color: Lime">and since when is Charm Person a non-combat spell, and why did they take it out </span>- and skills are being asked to replace them, and-or to replace DM's common sense.</p><p></p><p>It occurs to me that someone coming straight from 1e into 4e might find the transition easier than coming from 3e to 4e, at least in terms of how the game expects the DM to run it.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4670430, member: 29398"] The more of this discussion I read, the more I'm reminded how much I disliked 3e's skill system. I haven't tried 4e's, so I'm not sure if that'd work for me either. I somewhat suspect 4e can handle a lot more than the as-written rules suggest it can, but there's one big problem: each of the books needs to have written in great big letters as often as it'll fit "THESE RULES ARE BUT A FRAMEWORK - IF A RULE DOES NOT MATCH THE SITUATION OR FIT WITH YOUR GAME, MAKE A RULING OR AMEND WHAT IS WRITTEN." That said, there *is* a lot of room for non-combat stuff to go (back) in - some would call it fluff, perhaps, but even something as simple as 1e's previous profession tables...were you a brewer, an engineer, a jeweller, or what before you took up adventuring...can help add background to a character and occasionally give it an advantage in the field (a good example upthread is the jeweller being able to appraise on the fly). It sounds like lots of non-combat spells are gone - [COLOR="Lime"]and since when is Charm Person a non-combat spell, and why did they take it out [/COLOR]- and skills are being asked to replace them, and-or to replace DM's common sense. It occurs to me that someone coming straight from 1e into 4e might find the transition easier than coming from 3e to 4e, at least in terms of how the game expects the DM to run it. Lanefan [/QUOTE]
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