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Does 4e limit the scope of campaigns?
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<blockquote data-quote="ProfessorPain" data-source="post: 4670722" data-attributes="member: 82012"><p>I think for people who prefer ranks, it is a matter of controlling your skill level in each skill. I may really want a few +10s, a +5, a couple of +7s, a +8, some +3s, etc. When it comes to 4E, my gripe is the number of skills (not everyone prefers consolidation), and the lack of a point buy system with ranks. This isn't just a 4E thing for me. When I first encountered this approach in star wars saga, I really didn't like it. But I have always been a fan of point buys and ranks. That said, 3E is really the only edition that does that. So 4E is more in keeping I think with previous editions when it comes to skills. But my two favorite things about 3E when it came out were: its skill system and its multiclass system. And I know a number of people who felt the same way. This doesn't make 4E a bad game, it just means, I was expecting something different when it came out (maybe I should have been following the info leaks more). Just like some people prefer Savage Worlds to GURPS (or vice versa), I prefered 3E to 4E, specifically on the subject of multiclassing and skills. I still play 4E; still enjoy it. But if I am going to run a mystery adventure, 3E is probably the system I will use.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4670722, member: 82012"] I think for people who prefer ranks, it is a matter of controlling your skill level in each skill. I may really want a few +10s, a +5, a couple of +7s, a +8, some +3s, etc. When it comes to 4E, my gripe is the number of skills (not everyone prefers consolidation), and the lack of a point buy system with ranks. This isn't just a 4E thing for me. When I first encountered this approach in star wars saga, I really didn't like it. But I have always been a fan of point buys and ranks. That said, 3E is really the only edition that does that. So 4E is more in keeping I think with previous editions when it comes to skills. But my two favorite things about 3E when it came out were: its skill system and its multiclass system. And I know a number of people who felt the same way. This doesn't make 4E a bad game, it just means, I was expecting something different when it came out (maybe I should have been following the info leaks more). Just like some people prefer Savage Worlds to GURPS (or vice versa), I prefered 3E to 4E, specifically on the subject of multiclassing and skills. I still play 4E; still enjoy it. But if I am going to run a mystery adventure, 3E is probably the system I will use. [/QUOTE]
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Does 4e limit the scope of campaigns?
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