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Does 4e limit the scope of campaigns?
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<blockquote data-quote="ProfessorPain" data-source="post: 4670750" data-attributes="member: 82012"><p>I have not just made the assertion, I have built a case for my position. And I have managed to do it without being insulting. You disagree, and maybe in your games the spread doesn't work, because you rely more heavily on team work. Again, this all depends on how you play the game. Not all adventures are dungeon crawls. City adventures tend to favor characters with spread out skills, as splitting up and following leads independently occurs frequently. You are also assuming that one characters success always makes the whole party succeed, and that is simply not the case with many skill checks (Rondo being able to walk accross the log, doesn't mean everyone else can; Rondo being able to impress the landlord and get a free room, doesn't mean everyone else gets a free ride). Your math makes sense if you can consistently rely on the person with the high skill getting the whole party through. But that isn't how skills are supposed to work. Sometimes it is. But like I said, when you using skills like diplomacy, Rondo making a good impression doesn't automatically mean the whole party does. And your example doesn't account for parties that split up in the city and seek out clues indiviudally (which has happened consistently in every mystery campaign I have run). Nor does it account skills that you must make indivudally (climbing the wall for example). </p><p> </p><p>Drothgery, I am happy to have this discussion with you. But when I make valid points (and I know my points are valid rebuttals here) then please don't respond with snarky remarks about this not being "vector calculus here", or my assumptions being "totally screwed up". I have already established, that individual characters are important in my games, that I try to avoid the one guy succeeds so everyone else does (and I have provided good reasons for why I do it, why it makes sense, and why it leads to more suspense and fun). You have insulted me repeatedly, and implied my math skills are sub optimal. I will not respond to any more of your posts if you insist on maintaining this tone. Especially when you ignore every point I make, in favor of insulting me.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4670750, member: 82012"] I have not just made the assertion, I have built a case for my position. And I have managed to do it without being insulting. You disagree, and maybe in your games the spread doesn't work, because you rely more heavily on team work. Again, this all depends on how you play the game. Not all adventures are dungeon crawls. City adventures tend to favor characters with spread out skills, as splitting up and following leads independently occurs frequently. You are also assuming that one characters success always makes the whole party succeed, and that is simply not the case with many skill checks (Rondo being able to walk accross the log, doesn't mean everyone else can; Rondo being able to impress the landlord and get a free room, doesn't mean everyone else gets a free ride). Your math makes sense if you can consistently rely on the person with the high skill getting the whole party through. But that isn't how skills are supposed to work. Sometimes it is. But like I said, when you using skills like diplomacy, Rondo making a good impression doesn't automatically mean the whole party does. And your example doesn't account for parties that split up in the city and seek out clues indiviudally (which has happened consistently in every mystery campaign I have run). Nor does it account skills that you must make indivudally (climbing the wall for example). Drothgery, I am happy to have this discussion with you. But when I make valid points (and I know my points are valid rebuttals here) then please don't respond with snarky remarks about this not being "vector calculus here", or my assumptions being "totally screwed up". I have already established, that individual characters are important in my games, that I try to avoid the one guy succeeds so everyone else does (and I have provided good reasons for why I do it, why it makes sense, and why it leads to more suspense and fun). You have insulted me repeatedly, and implied my math skills are sub optimal. I will not respond to any more of your posts if you insist on maintaining this tone. Especially when you ignore every point I make, in favor of insulting me. [/QUOTE]
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