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Does 4e limit the scope of campaigns?
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<blockquote data-quote="Remathilis" data-source="post: 4671005" data-attributes="member: 7635"><p>First off, there IS room for hobbyists or dabblers; its called the 1/2 your level skill rise. Sure, a 5th level wizard is in no regards the talented liar a rogue trained in bluff is, but he sure picked up a few simple con's listening to his friend, which accounts for that +2 bonus from level. </p><p></p><p>Secondly, the obvious answer is that a DM should account for these background elements as he see's fit. Does your DM make you role a profession:brewer check to tell the difference between a goblin tahl and a dwarven stout? Is he really concerned if you'll make the DC 10 to fix a brewing machine? Roll check after check to train an apprentice? Perhaps I can see a check for a dual of beers, but even then I could make it a wisdom check with a +2 circumstance bonus for "being a master". Otherwise, I'd hand-wave those things in 3.5, I don't care HOW many ranks you put in that skill. They are rarely worth my time to take to dice. I got monsters to fight, worlds to save and damsels to woo!</p><p></p><p>Lastly, isn't the obvious answer that "a character's background determines his aptitude in these things?" Do we really need to bust out the secondary skills rules from 1e again?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4671005, member: 7635"] First off, there IS room for hobbyists or dabblers; its called the 1/2 your level skill rise. Sure, a 5th level wizard is in no regards the talented liar a rogue trained in bluff is, but he sure picked up a few simple con's listening to his friend, which accounts for that +2 bonus from level. Secondly, the obvious answer is that a DM should account for these background elements as he see's fit. Does your DM make you role a profession:brewer check to tell the difference between a goblin tahl and a dwarven stout? Is he really concerned if you'll make the DC 10 to fix a brewing machine? Roll check after check to train an apprentice? Perhaps I can see a check for a dual of beers, but even then I could make it a wisdom check with a +2 circumstance bonus for "being a master". Otherwise, I'd hand-wave those things in 3.5, I don't care HOW many ranks you put in that skill. They are rarely worth my time to take to dice. I got monsters to fight, worlds to save and damsels to woo! Lastly, isn't the obvious answer that "a character's background determines his aptitude in these things?" Do we really need to bust out the secondary skills rules from 1e again? [/QUOTE]
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