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Does 4e limit the scope of campaigns?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4671229" data-attributes="member: 710"><p>I don't know... That was one of the problems specifically of Profession, but to a lesser extent of Perform.</p><p></p><p>The standard example was always Profession (Sailor). Shouldn't this cover balance and use rope? And maybe Knowledge (Nature) in regards to the sea?</p><p></p><p>And Perform (Oratory) - how can it be it doesn't offer any help with Diplomacy? Being able to "craft" words before an audience to entertain them and to make them feel emotions, why can't this be applied for convincing someone of your position? </p><p></p><p>I think that this might actually be the way I will handle Craft, Profession and Perform in the future. </p><p>Pick a Profession or Craft and one skill that fits its common task. This is now your Profession skill.</p><p></p><p>Craft (Alchemy) might become Arcana or Nature</p><p>Craft (Armorsmithing) might become History (tradition of smithery) or Nature (knowledge of materials)</p><p>Profession (Sailor) becomes Nature (Knowledge of the Sea, Weather, Navigation) or Acrobatics (movement on a ship, handling knots etc.)</p><p>Perform becomes Diplomacy or Bluff.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4671229, member: 710"] I don't know... That was one of the problems specifically of Profession, but to a lesser extent of Perform. The standard example was always Profession (Sailor). Shouldn't this cover balance and use rope? And maybe Knowledge (Nature) in regards to the sea? And Perform (Oratory) - how can it be it doesn't offer any help with Diplomacy? Being able to "craft" words before an audience to entertain them and to make them feel emotions, why can't this be applied for convincing someone of your position? I think that this might actually be the way I will handle Craft, Profession and Perform in the future. Pick a Profession or Craft and one skill that fits its common task. This is now your Profession skill. Craft (Alchemy) might become Arcana or Nature Craft (Armorsmithing) might become History (tradition of smithery) or Nature (knowledge of materials) Profession (Sailor) becomes Nature (Knowledge of the Sea, Weather, Navigation) or Acrobatics (movement on a ship, handling knots etc.) Perform becomes Diplomacy or Bluff. [/QUOTE]
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Does 4e limit the scope of campaigns?
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