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Does 4e limit the scope of campaigns?
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<blockquote data-quote="ProfessorPain" data-source="post: 4671691" data-attributes="member: 82012"><p>Options. It is fun to have more skills to choose from and be able to focus on specific skills rather than broad categories of skill. In my opinion 3E could have used more skills. The problem is, they need to break them into logical categories, and give out skill point pools, so you can put points into the skills that are obviously more important to survival. Consolidation makes it harder to fine tune character concepts. I may want a character who is good at some very specific skills. And the more specific the skill system, the easier that is for me to do (provided all the numbers are sound). Personally I don't want all of my specific skills wrapped up in groups. This is a matter of taste. Some people prefer a more generalized skill list. In D&D, the only time I really care about the skill system, is city adventures. Because those tend to be more in the style of modern genres. Which usually means using lots of skills. If you are in a dungeon hacking at something, skills really are not that important. So the distinction in a medieval fantasy game, isn't enough to make me not want to play one system or the other, just because it has a consolidated skill list. But for modern games I can't stand consolidated skill lists. I want to get into the nitty gritty with my skill selection in those kinds of games.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4671691, member: 82012"] Options. It is fun to have more skills to choose from and be able to focus on specific skills rather than broad categories of skill. In my opinion 3E could have used more skills. The problem is, they need to break them into logical categories, and give out skill point pools, so you can put points into the skills that are obviously more important to survival. Consolidation makes it harder to fine tune character concepts. I may want a character who is good at some very specific skills. And the more specific the skill system, the easier that is for me to do (provided all the numbers are sound). Personally I don't want all of my specific skills wrapped up in groups. This is a matter of taste. Some people prefer a more generalized skill list. In D&D, the only time I really care about the skill system, is city adventures. Because those tend to be more in the style of modern genres. Which usually means using lots of skills. If you are in a dungeon hacking at something, skills really are not that important. So the distinction in a medieval fantasy game, isn't enough to make me not want to play one system or the other, just because it has a consolidated skill list. But for modern games I can't stand consolidated skill lists. I want to get into the nitty gritty with my skill selection in those kinds of games. [/QUOTE]
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Does 4e limit the scope of campaigns?
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