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Does 4e limit the scope of campaigns?
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<blockquote data-quote="MerricB" data-source="post: 4671940" data-attributes="member: 3586"><p>I don't see how you get from the first sentence to the second one.</p><p></p><p>The first is obvious: you have skill points in 3e, you mostly only have training/focus in 4e.</p><p></p><p>However, to make a game skill-dependent - which I take you mean a game where most challenges are resolved by skill use - does not have anything to do with the first. What you need there is a good skill resolution system... and the success of that in 3e is quite debatable. As we've discussed, at higher levels the numbers become quite disparate and problematic. (Indeed, they can do that at lower levels with specific application of feats and magic items).</p><p></p><p>Do the skills cover the actions your characters need to take?</p><p>Do the PCs have enough skills to face the challenges?</p><p></p><p>One of the biggest failures of specific 3e character design occurred in one of the early adventures I ran of the Mark of Heroes Eberron campaign. My good friend Sarah took the pregenerated Changeling Rogue... only to discover, a short time into the adventure, it didn't have the Disable Device skill. Of course, as she was the only "rogue", she was the only one with the possibility of even using it for trapfinding.</p><p></p><p>That's the reason I like the Thievery skill in 4e so much: the Rogue always has the skill to carry out the tasks most associated with the class.</p><p></p><p>But 4e does go further than that: characters are more skilled than in 3e; and that is a key point for making it a much better system for me for skill-based challenges.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4671940, member: 3586"] I don't see how you get from the first sentence to the second one. The first is obvious: you have skill points in 3e, you mostly only have training/focus in 4e. However, to make a game skill-dependent - which I take you mean a game where most challenges are resolved by skill use - does not have anything to do with the first. What you need there is a good skill resolution system... and the success of that in 3e is quite debatable. As we've discussed, at higher levels the numbers become quite disparate and problematic. (Indeed, they can do that at lower levels with specific application of feats and magic items). Do the skills cover the actions your characters need to take? Do the PCs have enough skills to face the challenges? One of the biggest failures of specific 3e character design occurred in one of the early adventures I ran of the Mark of Heroes Eberron campaign. My good friend Sarah took the pregenerated Changeling Rogue... only to discover, a short time into the adventure, it didn't have the Disable Device skill. Of course, as she was the only "rogue", she was the only one with the possibility of even using it for trapfinding. That's the reason I like the Thievery skill in 4e so much: the Rogue always has the skill to carry out the tasks most associated with the class. But 4e does go further than that: characters are more skilled than in 3e; and that is a key point for making it a much better system for me for skill-based challenges. Cheers! [/QUOTE]
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