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Does 4e limit the scope of campaigns?
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<blockquote data-quote="ProfessorPain" data-source="post: 4672089" data-attributes="member: 82012"><p>This has almost never been the mood in the games I have played in. Typically our players want a more cinematic style of play, and don't mind cut scenes (it really isn't boring if you know how to manage them). You are still working toward the same goal, but when it makes sense, you split up to pursue different leads. Again, if you are doing a city adventure that is really just a cleverly disguised dungeon crawl, this probably wont work. But for most city adventures I have played in (and I have played in at least ten gaming groups for extended periods), splitting up on city adventures was the norm. </p><p></p><p></p><p>This is not how you run a game where the party has split (remember they are touching base and pairing and grouping as the adventure unfolds). You can't let anyone sit there doing nothing for more than 10-15 minutes. Otherwise, people get bored. What is great about cut scenes is you can shift to the other scene just as this start taking an interesting turn. Think of any great mini series or movie. The groups split up all the time, and the shift in point of view keeps things interesting. </p><p></p><p></p><p></p><p>But I established that those circumstances were the norm in my game. </p><p></p><p></p><p></p><p>1) No. But that seems like a high DC for a party whose cross class skills are maxed at 7. But a +7 still has value when the DC is 20. </p><p></p><p>2) Sure. But he can't jump across the chasm for your, or down into the pit for you. Some skills you will have to make. And in a skill heavy game, it is still likely you will need to make your own check. This depends on what the obstacle is. Just having someone there willing to make a check on the party's behalf, doesn't mean he is always able to do so. </p><p></p><p>3) If someone has a spell that can do that, then the skill is worthless in that situation no matter how many skill ranks you took. </p><p></p><p>4) I never do that. If someone fails, they fail. As I pointed out, this doesn't mean the party fails the adventures. A failed skill check should just introduce a complication to the plot. </p><p></p><p></p><p>DCs are frequently lower than 28. </p><p></p><p></p><p>I have been playing for over fifteen years and in a number of different groups. It is the style have seen a lot of. </p><p></p><p></p><p>Again. My issue with the 4E skill system isn't the numbers, which I agree work fine. It is the lack of ranks, the consolidation and the fact that it makes characters pretty similar when it comes to skills. A character who doesn't take any ranks in something, should fail at it most of the time in my view. </p><p></p><p></p><p></p><p></p><p>I don't really have a problem with skill disparity in a party.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4672089, member: 82012"] This has almost never been the mood in the games I have played in. Typically our players want a more cinematic style of play, and don't mind cut scenes (it really isn't boring if you know how to manage them). You are still working toward the same goal, but when it makes sense, you split up to pursue different leads. Again, if you are doing a city adventure that is really just a cleverly disguised dungeon crawl, this probably wont work. But for most city adventures I have played in (and I have played in at least ten gaming groups for extended periods), splitting up on city adventures was the norm. This is not how you run a game where the party has split (remember they are touching base and pairing and grouping as the adventure unfolds). You can't let anyone sit there doing nothing for more than 10-15 minutes. Otherwise, people get bored. What is great about cut scenes is you can shift to the other scene just as this start taking an interesting turn. Think of any great mini series or movie. The groups split up all the time, and the shift in point of view keeps things interesting. But I established that those circumstances were the norm in my game. 1) No. But that seems like a high DC for a party whose cross class skills are maxed at 7. But a +7 still has value when the DC is 20. 2) Sure. But he can't jump across the chasm for your, or down into the pit for you. Some skills you will have to make. And in a skill heavy game, it is still likely you will need to make your own check. This depends on what the obstacle is. Just having someone there willing to make a check on the party's behalf, doesn't mean he is always able to do so. 3) If someone has a spell that can do that, then the skill is worthless in that situation no matter how many skill ranks you took. 4) I never do that. If someone fails, they fail. As I pointed out, this doesn't mean the party fails the adventures. A failed skill check should just introduce a complication to the plot. DCs are frequently lower than 28. I have been playing for over fifteen years and in a number of different groups. It is the style have seen a lot of. Again. My issue with the 4E skill system isn't the numbers, which I agree work fine. It is the lack of ranks, the consolidation and the fact that it makes characters pretty similar when it comes to skills. A character who doesn't take any ranks in something, should fail at it most of the time in my view. I don't really have a problem with skill disparity in a party. [/QUOTE]
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