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Does 4e limit the scope of campaigns?
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<blockquote data-quote="Jack99" data-source="post: 4672278" data-attributes="member: 53135"><p>Difference is when 1,000,000 players say this rocks, and 500 says it sucks..</p><p></p><p>Obviously, but that doesn't make it an improvement for the majority of those who are playing the game. Which is what you have to design for, if you want to sell stuff.</p><p>If the majority thinks it is, then it probably is.</p><p></p><p> But 4e has a very robust and popular skill system. Far better than anything we have previously had for D&D. The fact that you do not like it because it isn't 3e's skill system doesn't make it bad or any less robust. It simply shows that your taste run opposite that of the vast majority, since, if you look at the many threads here on ENworld, the 4e skill system is one of those things that people usually like - if they have an issue with 4e, it's not because of the skill system. Obviously some do, but by all anecdotal evidence, those are in the minority.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4672278, member: 53135"] Difference is when 1,000,000 players say this rocks, and 500 says it sucks.. Obviously, but that doesn't make it an improvement for the majority of those who are playing the game. Which is what you have to design for, if you want to sell stuff. If the majority thinks it is, then it probably is. But 4e has a very robust and popular skill system. Far better than anything we have previously had for D&D. The fact that you do not like it because it isn't 3e's skill system doesn't make it bad or any less robust. It simply shows that your taste run opposite that of the vast majority, since, if you look at the many threads here on ENworld, the 4e skill system is one of those things that people usually like - if they have an issue with 4e, it's not because of the skill system. Obviously some do, but by all anecdotal evidence, those are in the minority. [/QUOTE]
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Does 4e limit the scope of campaigns?
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