Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scribble" data-source="post: 4672941" data-attributes="member: 23977"><p>I guess I'm also the type that doesn't believe "internal consistancy" to be a big selling point.</p><p></p><p>The other day I was lighting my grill... Took me like five clicks to get the stupid bendy lighter I use to work. The day before it only took one click. Was there some "internally consistant" reason it worked? Maybe, but I have no clue what it was, so to me it was just a random "it takes five clicks this time" moment.</p><p></p><p>Internal consistancy to me feels too clockwork, and unatural. Again I feel this is a big difefrence between computer games and people. Computers have a HARD time not being consistant. They do what they're told, and can't do what they're not told. </p><p></p><p>If I have a fire spell in a computer it can't light fires unless the programing says so. If I have a fire spell in a Tabletop game, even if the "programing" says nothing about lighting fires, we, as humans, can say otherwise.</p><p></p><p>The more "consistant" rules a game has, the more it makes me feel as if that's how it wants me to rule things. When a designer thinks putting soemthign like "it melts soft metals" in there makes the world more consistant, I find it usually just ends up being a reason someone has for another use not to function. "They said it can do this, if it could do that why wouldn't they also have put that in the description???"</p><p></p><p>I prefer it gives me guidelines, and lets me go from there. I'm not a computer, I can make judgement calls.</p><p></p><p>Yep- sometimes this means it'll take a PC five clicks to light his fireball... But I'm ok with that. I prefer it even.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4672941, member: 23977"] I guess I'm also the type that doesn't believe "internal consistancy" to be a big selling point. The other day I was lighting my grill... Took me like five clicks to get the stupid bendy lighter I use to work. The day before it only took one click. Was there some "internally consistant" reason it worked? Maybe, but I have no clue what it was, so to me it was just a random "it takes five clicks this time" moment. Internal consistancy to me feels too clockwork, and unatural. Again I feel this is a big difefrence between computer games and people. Computers have a HARD time not being consistant. They do what they're told, and can't do what they're not told. If I have a fire spell in a computer it can't light fires unless the programing says so. If I have a fire spell in a Tabletop game, even if the "programing" says nothing about lighting fires, we, as humans, can say otherwise. The more "consistant" rules a game has, the more it makes me feel as if that's how it wants me to rule things. When a designer thinks putting soemthign like "it melts soft metals" in there makes the world more consistant, I find it usually just ends up being a reason someone has for another use not to function. "They said it can do this, if it could do that why wouldn't they also have put that in the description???" I prefer it gives me guidelines, and lets me go from there. I'm not a computer, I can make judgement calls. Yep- sometimes this means it'll take a PC five clicks to light his fireball... But I'm ok with that. I prefer it even. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
Top