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Does 4e limit the scope of campaigns?
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<blockquote data-quote="D'karr" data-source="post: 4672967" data-attributes="member: 336"><p>I've highlighted the part you omitted. In essence I agree with you; people that want to argue will do so, regardless of edition.</p><p></p><p>Your point <strong>seemed to be</strong> that 4e had all these things, without taking into account that 3e did too. Therefore my point of having "more or less".</p><p></p><p>To answer the OP's original question, I don't think that any specific set of rules limits the <strong>scope of campaigns</strong> within the genre that they "emulate". </p><p></p><p>I think that most DMs do that all on their own. For example I've successfully run the types of adventures that you mentioned using 1e, 3e and 4e. Those adventures all had a measure of investigation, horror, or "cthuluesqueness."</p><p></p><p>In 1e, everything was mostly freeform. In 3e and 4e, I used the skill system.</p><p></p><p>Are there rulesets that emulate somethings better? Absolutely. It doesn't mean that other rulesets limit you on that, you just have to work harder at it. Does that limit you? That is for each DM to decide for himself. As it stands, I can't find any adventure type that I could run in previous editions that I could not run in the current edition.</p></blockquote><p></p>
[QUOTE="D'karr, post: 4672967, member: 336"] I've highlighted the part you omitted. In essence I agree with you; people that want to argue will do so, regardless of edition. Your point [B]seemed to be[/B] that 4e had all these things, without taking into account that 3e did too. Therefore my point of having "more or less". To answer the OP's original question, I don't think that any specific set of rules limits the [B]scope of campaigns[/B] within the genre that they "emulate". I think that most DMs do that all on their own. For example I've successfully run the types of adventures that you mentioned using 1e, 3e and 4e. Those adventures all had a measure of investigation, horror, or "cthuluesqueness." In 1e, everything was mostly freeform. In 3e and 4e, I used the skill system. Are there rulesets that emulate somethings better? Absolutely. It doesn't mean that other rulesets limit you on that, you just have to work harder at it. Does that limit you? That is for each DM to decide for himself. As it stands, I can't find any adventure type that I could run in previous editions that I could not run in the current edition. [/QUOTE]
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