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Does 4e limit the scope of campaigns?
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<blockquote data-quote="GnomeWorks" data-source="post: 4672990" data-attributes="member: 162"><p>Which is fine.</p><p></p><p></p><p></p><p>Internal consistency does not mean that A causes B, no questions asked, always. It would would mean that, in general, A will <em>usually</em> cause B. There are all kinds of random things that happen IRL that seem strange, such as a lighter taking five clicks to light rather than one.</p><p></p><p>I'm sure that, if you were able to take into account all possible variables, you could see exactly why the lighter took five clicks the other day, and only one today.</p><p></p><p>However, we are not able to get such a view of the world, much less model it in reasonable page-space in a game. For all intents and purposes, these events are random, as we are unable to ascertain their cause.</p><p></p><p>Such "random" things are represented by dice. Sometimes the guy with a +5 move silently is amazing (rolls a 20)... others, not so much (rolls a 10), and sometimes he can't even get his act together (rolls a 1).</p><p></p><p></p><p></p><p>I am willing to sacrifice or change or even add a good many things for game balance.</p><p></p><p>I am not willing, however, to put <em>anything</em> above consistency of the setting. Not even game balance.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4672990, member: 162"] Which is fine. Internal consistency does not mean that A causes B, no questions asked, always. It would would mean that, in general, A will [i]usually[/i] cause B. There are all kinds of random things that happen IRL that seem strange, such as a lighter taking five clicks to light rather than one. I'm sure that, if you were able to take into account all possible variables, you could see exactly why the lighter took five clicks the other day, and only one today. However, we are not able to get such a view of the world, much less model it in reasonable page-space in a game. For all intents and purposes, these events are random, as we are unable to ascertain their cause. Such "random" things are represented by dice. Sometimes the guy with a +5 move silently is amazing (rolls a 20)... others, not so much (rolls a 10), and sometimes he can't even get his act together (rolls a 1). I am willing to sacrifice or change or even add a good many things for game balance. I am not willing, however, to put [i]anything[/i] above consistency of the setting. Not even game balance. [/QUOTE]
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Does 4e limit the scope of campaigns?
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