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Does 4e limit the scope of campaigns?
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<blockquote data-quote="Imaro" data-source="post: 4673380" data-attributes="member: 48965"><p>See this is a definite problem, as those charts on page 42 are the "improvisation" charts and there is no mention of anything close to what you've stated here on that page. </p><p> </p><p>In fact I would even go so far as to argue that, if what you stated is the actual intent and not just one interpretation... then why is there an example on page 41 of the DMG where it explains that searching a room to find "anything valuable in a chest full of junk" is always an "easy" test... not a set DC dependent upon the world...let me guess this is a different more tricky chest and different more tricky junk as you go up in level?? Well if this is the case why on earth isn't it clearly laid out or stated anywhere?</p><p> </p><p>The funny thing is that the PHB gives DC's for skills that appear to be determined not as level appropriate challenges (except some of them like Open Lock, Knowledge, etc.?? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" />) but based upon relative difficulty of examples... </p><p> </p><p>So maybe it is a case of something not being conveyed effectively, the skill DC's being kind of schizophrenic in how they are determined or something else. Wouldn't it have been better if they had chosen to base the skill DC's on one or the other so as to direct people towards a consistent way to view the game? </p><p> </p><p> </p><p></p><p> </p><p> </p><p>This sounds really good but it isn't explained like this anywhere in the DMG or PHB...</p></blockquote><p></p>
[QUOTE="Imaro, post: 4673380, member: 48965"] See this is a definite problem, as those charts on page 42 are the "improvisation" charts and there is no mention of anything close to what you've stated here on that page. In fact I would even go so far as to argue that, if what you stated is the actual intent and not just one interpretation... then why is there an example on page 41 of the DMG where it explains that searching a room to find "anything valuable in a chest full of junk" is always an "easy" test... not a set DC dependent upon the world...let me guess this is a different more tricky chest and different more tricky junk as you go up in level?? Well if this is the case why on earth isn't it clearly laid out or stated anywhere? The funny thing is that the PHB gives DC's for skills that appear to be determined not as level appropriate challenges (except some of them like Open Lock, Knowledge, etc.?? :confused:) but based upon relative difficulty of examples... So maybe it is a case of something not being conveyed effectively, the skill DC's being kind of schizophrenic in how they are determined or something else. Wouldn't it have been better if they had chosen to base the skill DC's on one or the other so as to direct people towards a consistent way to view the game? This sounds really good but it isn't explained like this anywhere in the DMG or PHB... [/QUOTE]
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Does 4e limit the scope of campaigns?
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