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Does 4e limit the scope of campaigns?
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<blockquote data-quote="Imaro" data-source="post: 4673445" data-attributes="member: 48965"><p>Where does it say anything about lock quality? And why are we rating the quality of a lock in an arbitrary measurement used to denote the level of play PC's have attained in the game...Especially when other skills, like climb, are rated like this...</p><p> </p><p>Balance:</p><p>Narrow or Unstable 20</p><p>Very narrow (less than 6 inches) +5</p><p>Narrow and Unstable +5</p><p> </p><p> </p><p>What are we measuring here 4e team? Are DC's measured by tiers and if so what exactly is refrenced in using the tier (PC tier, tier level of the challenge, tier level of the item...which actually makes no sense since it's not used consistently)? Or by pseudo-reality based descriptors (which are sometimes used and sometimes not). Or are we just using whatever, and while we're at it throwing in an arbitrary improv tale that uses a totally different way of determining and measuring DC's than the above ways.</p><p> </p><p>Side Note: Interpreting the OL DC's as dependent upon the player's tier is actually more consistent with how the improvisation tables work in the DMG than interpreting it as the "tier" of the lock... which again makes no sense as the "quality" of the lock.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4673445, member: 48965"] Where does it say anything about lock quality? And why are we rating the quality of a lock in an arbitrary measurement used to denote the level of play PC's have attained in the game...Especially when other skills, like climb, are rated like this... Balance: Narrow or Unstable 20 Very narrow (less than 6 inches) +5 Narrow and Unstable +5 What are we measuring here 4e team? Are DC's measured by tiers and if so what exactly is refrenced in using the tier (PC tier, tier level of the challenge, tier level of the item...which actually makes no sense since it's not used consistently)? Or by pseudo-reality based descriptors (which are sometimes used and sometimes not). Or are we just using whatever, and while we're at it throwing in an arbitrary improv tale that uses a totally different way of determining and measuring DC's than the above ways. Side Note: Interpreting the OL DC's as dependent upon the player's tier is actually more consistent with how the improvisation tables work in the DMG than interpreting it as the "tier" of the lock... which again makes no sense as the "quality" of the lock. [/QUOTE]
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